I know I can max out these games but I guess I won't be able to do it much longer.
This is true for everyone anand. I think there should be a logically explicit visual optimization limit for game visuals. I mean how far do games actually need to go in terms of graphics? games now a days, are ..well how do you say "incredibly good looking" with all those phyx, tressfx, AA, AO and whatnot. But is there any reason to improve on this on a "must do" basis just because new hardwares are emerging everyday?
What more a gamer need to see in a game? Particles, Occlusions, advanced geometry, blur and motion effects, flares, levolution, the most advanced details and post-processing..all implemented...thoroughly. There is something called optical immunity which actually hides all those details after some significant game-play time when the gamer is truly concentrating on the gameplay, for example in a shooting game,
lets say BF3, you can not continuously say "wow" every other bend you take when doing a critical mission your brain wont allow it, i mean of course at ultra you'll notice more stuff than other presets but after a while the only thing you'll consciously do is aim the gun and look for heads, find mission points, follow orders keenly and objectives, then you're brain automatically responds to events and subjects of the game rather than objects and "how blue is the sky" details.
Then comes my point is why pour more graphical hunger in a game which is already superb, why make the requirements higher? have any game made in the world, is said "unplayable" due to graphics over gameplay? the person who completed bf3 in med settings may have become better head-shotter than some with tri-titan rig.
After a superior quality graphic level is achieved, i personally believe, making requirements higher is only because of the graphic hardware manufacturers are making them do it, they are having programmers do things close to insanity because they need there titan or R9-290x to be sold.