Calculating Memory Usage
To put it simply, the more memory, the better. For 2D, it doesn’t really matter. But, for 3D games, it is optimum to have gobs of memory on your video card in order to store the textures the game generates and thus be able to deliver the pictures quickly.
If you don’t play games, there is a mathematical equation to help you figure out just how much video memory you need. This depends on your resolution. The higher the resolution, the more memory you need, because each and every pixel on your screen must have a space in the memory for its data. Here is the computation: Lets say you would like to display 256 colors on a screen resolution of 640×480. At this resolution, there is 307,200 dots, or pixels. 256 colors requires 8 bits or data for each pixel. You can figure this because with an eight digit binary, there are 256 possible combinations. For two colors, you need only 1 bit, either on or off. For 16 colors, you need 4 bits, 2 to the 4th power. 256 colors requires 8 bits, and it goes up from there. Anyway, multiply the number of dots by the number of bits per pixel to get the number of bits for the entire screen.
307,000 x 8 = 2,457,600 bits.
There are eight bits per byte and 1,024 bytes per kilobyte. So…
2,457,600 / 8 = 307,200 bytes = 300K