Re: Need For Speed .. Its Coming !
Audi...& usual tuner cars...
The action in the game will be focused around fictional weekend events and festivals set in iconic locations that will span the globe. Race weekends will offer different events that include old and new challenges such as drift, drag, grip, and speed challenge. Your goal, as always, is to be the best racer in the world--this year's moniker is "street king." The game's story mode will be different than the last few games, which have mixed in live-action cinematics to tell their narratives. While details weren't given out, the team noted that you'll get context and motivation for your actions in the game.
This time out, the customization has been buffed out in a big way. Besides offering feedback on what your modifications are doing to your vehicle's performance, the editor will let you score or create blueprints for cars that you can then share with friends.
The visuals in the work-in-progress version of the Xbox 360 game, though early, were looking very cool. The 21,000-polygon car models sported a razor-sharp level of detail that busted up in a promising, showy fashion. Realistic crash damage is the order of the day, and along with the crazy deformation we saw happen in real time, the team is quite proud of the game's material-type-based damage, which makes for cool crash effects. The smoke effects were impressive, featuring a flashy level of physics. The most nascent aspect of the graphics were the track environment, modeled after Infineon Raceway in northern California, which looked good, though it was thin on ambient objects such as crowds and the like.
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