Need For Speed: Carbon.

Status
Not open for further replies.

s18000rpm

ಠ_ಠ
Re: Need For Speed: Carbon, next in the NFS Series

Rollercoaster said:
the link u provided is too slow ~3kbps and there is no news on the site? is it real?
__________
yeaeee.. found more links
*www.gamershell.com/download_16174.shtml

now it is available everywhere.. tho most server r full. m downloading frm gamespot

"Roller..." dude,, dont blame for the slow download. coz yesterday at 7:15PM ONLY EA was hosting the demo. (1000s of NFS fans would hav been downloading at that time)

I thank you to all you guys who have provided the ALTERNATE Links & also the Review.

Dudes tell us more on "Photo Shoot" mode & test the Sound System of NFS Carbon with 5.1 Channel.
(it officially supports 5.1)
 
Last edited:

akshayt

Wise Old Owl
Re: Need For Speed: Carbon, next in the NFS Series

how many FPS were you getting with your 2.6 and 6800GT?

There is no way that you can play that game on those settings. 6800GT can play MW at 10x7 max no AA and any other setting makes the game a far lesser enjoyable experience, you can raise any other setting even in MW. 10x7 4x AA is only possible with a 6800GT in Underground2, that too I am not sure.

Tell the settings which you need to get an avg of 40FPS and min of 25+ FPS?

I am pretty sure that you can't play the game at 10x7 with more than 75% of the options turned up.
 

s18000rpm

ಠ_ಠ
Re: Need For Speed: Carbon, next in the NFS Series

& tell us about the Damage stuffs (i heard, now the rear window break).

Many users @ other forum are dissappointed with the demo for its Gfx., give us some detailed review on this.

As many have pointed that EA has crapped the series AGAIN, i dont think the game wil launch on oct. 31 or nov.1st, i think EA will continue its TRADEMARK :D & launch it in mid-nov :(, with Revised Gfx. Engine.

& Check out this screenshot :D :D :D oh man i cant stop laughing. (i didnt mean it, but i cant help it)
posted on nfsunlimited forum, Poor guy :(
*img91.imageshack.us/img91/3908/wtfnfsc2tu9.th.jpg
 
Last edited:

rockthegod

Dark Overlord !!!
Re: Need For Speed: Carbon, next in the NFS Series

akshayt said:
how many FPS were you getting with your 2.6 and 6800GT?

There is no way that you can play that game on those settings. 6800GT can play MW at 10x7 max no AA and any other setting makes the game a far lesser enjoyable experience, you can raise any other setting even in MW. 10x7 4x AA is only possible with a 6800GT in Underground2, that too I am not sure.

Tell the settings which you need to get an avg of 40FPS and min of 25+ FPS?

I am pretty sure that you can't play the game at 10x7 with more than 75% of the options turned up.

naah.. NFS MW at those settings gave around 35 FPS AVG (thatz quite smooth gameplay for a racing game).... it was not so heavy, even I played MW on a friends machine havng 6600GT 256 MB at MAXED settings with 2X AA.. still FPS was about 25.... :)

Now again tested NFS MW ... to get 40 FPS avg, u just need to crank the res. down to 800x600 with all settings maxed with 4X AA.... or rather turn down the shadows to mid and AA to 2X @ 10x7 .... thtz it.. and Well, keep all nVidia driver optimizations turned off (xcept for the AF/AA options) and set image quality to "performance".

In this game I didn't actually measure the FPS but with no AA @10x7 with all settings maxed, the gameplay was smooth... and thatz all I am playing with. :)
 
Last edited:

Stalker

Padawan
Re: Need For Speed: Carbon, next in the NFS Series

@s18000rpm
:D .....i just hope that those aren't the gfx on my FX5200:D
 

drvarunmehta

Wise Old Owl
Re: Need For Speed: Carbon, next in the NFS Series

Is there no daytime racing? I want to see screenshots of the car emerging from a tunnel. That's he only way to know how good the HDR effect in the game is.

When you post screenshots, please crank up the resolution and effects to the max. I know you won't get smooth gameplay but then you're only doing it to take screenshots.
 

tarey_g

Hanging, since 2004..
Re: Need For Speed: Carbon, next in the NFS Series

rockthegod said:
naah.. NFS MW at those settings gave around 35 FPS AVG (thatz quite smooth gameplay for a racing game).... it was not so heavy, even I played MW on a friends machine havng 6600GT 256 MB at MAXED settings with 2X AA.. still FPS was about 25.... :)

Now again tested NFS MW ... to get 40 FPS avg, u just need to crank the res. down to 800x600 with all settings maxed with 4X AA.... or rather turn down the shadows to mid and AA to 2X @ 10x7 .... thtz it.. and Well, keep all nVidia driver optimizations turned off (xcept for the AF/AA options) and set image quality to "performance".

In this game I didn't actually measure the FPS but with no AA @10x7 with all settings maxed, the gameplay was smooth... and thatz all I am playing with. :)

Ya NFMW prformed really well , It was even better than NFSU2 on which even on 800x600 the game was slow on my old rig , but on the same old rig NFSMW was smooth on 800x600. I prefer to lower the resolutions instead of sacrificing on the details or shadows etc, but 800x600 is the min i cant go lower than this. this is the reason i still have a 15" monitor coz 800x600 doesnt look that bad on a 15" monitor as it looks on a 17" or worse a 19" display.
 
G

gxsaurav

Guest
Re: Need For Speed: Carbon, next in the NFS Series

i m right now downloading the demo, & damn, u guys are making me afraid, will it even run on my gfx card

Most wanted ran fine though, after some driver updates & tweaks. This right now is a demo, so don't judge the final quality performance from this one
 

akshayt

Wise Old Owl
Re: Need For Speed: Carbon, next in the NFS Series

35FPS is not enough for MW. 40FPS what I call decent. 45 is good. 50 is excellent and for 60 I have no words.
35FPS is tolerably acceptable (maybe) but not worth playing. 30 and below are only for those who must play the game but can't afford to buy the hardware to do so.

I know about NFS more than 99.9% of the people in terms of its GPU performance. I will tell you on what settings you can game before the release of the demo/game and unless you want substandard performance which mostly people with current hardware want, I won't be wrong.

Though I have a 1900xtx, I doubt whether I will manage 40FPS at 12x10 MAX even without AA!
 

rockthegod

Dark Overlord !!!
Re: Need For Speed: Carbon, next in the NFS Series

akshayt said:
35FPS is not enough for MW. 40FPS what I call decent. 45 is good. 50 is excellent and for 60 I have no words.
35FPS is tolerably acceptable (maybe) but not worth playing. 30 and below are only for those who must play the game but can't afford to buy the hardware to do so.

It doesn't really matter to me if the gamesplay is really smooth without any hitches. Maybe when I will be on my own Income, I will obviously afford a top-of-the-line gaming rig and see what kind of experience I get there. :)

drvarunmehta said:
Is there no daytime racing? I want to see screenshots of the car emerging from a tunnel. That's he only way to know how good the HDR effect in the game is.

Nopes there is no daytime racing. Here it is: the TUNNEL and Some DRIFT Sceenshots.... I noticed that there is no HDR (or Min.) .. only I think the game is heavy due to heavy SM 3.0 utilization. 1024x768 @ MAX @ 2X AA @ around 20 FPS (by FRAPS).

*img141.imageshack.us/img141/5821/nfscdemo200610281255561xg5.th.jpg


Drift Races: This one is really Excellent.... I am loving it more and more....

*img135.imageshack.us/img135/8967/nfscdemo200610281252487nm7.th.jpg

*img86.imageshack.us/img86/3355/nfscdemo200610281252550ck8.th.jpg

*img99.imageshack.us/img99/2120/nfscdemo200610281254143ab2.th.jpg
 

drvarunmehta

Wise Old Owl
Re: Need For Speed: Carbon, next in the NFS Series

Yet another game set at night? Didn't we get enough of that already with UG and UG2? Night driving sucks. It's so repetitive. All you see are buildings and neon lights.

Even the graphics don't seem very impressive. Kinda reminds me of UG1.
 

ctrl_alt_del

A Year Closer To Heaven
Re: Need For Speed: Carbon, next in the NFS Series

Great! The blur effect looks phenomenal in the Canyon race. Too bad my 5200 can't enable Motion Blur as the option itself has been grayed out. Wonder if we will find a patch around it or maybe force it through the config file. I will try to do it later on. Right now I am concentrating on the game play elements.

Racing is the normal one. Nothing new there save for the team thingie but then I didn't really get to see them in action...or maybe I was so far out leading the pack that I couldn't see what they were upto. From the radio chatter. I think they were doing something, like maybe blocking the path of the other racers but I can't comment on it until I have tried that race a few more times.

Drift racing had always been my nemesis. Atleast UG had a difficulty selector to let me decide how frustrating I want it to be. So initially I was shocked to see a drift circuit with no difficulty settings in sight. Predictably, the first three runs saw me at the bottom of the heap. However, by the fourth race I began to get a hang of it and by fifth try, I built up such a massive lead with the first lap itself that no one could equal me. Drifting mechanics remain the same i.e. build up speed, drift, avoid walls and try to drift on the outer line. One thing that I noticed was when you bang the wall after getting a good score, you dont loose it (Yay!). Sweet for someone like me who seems to have a great affinity with the wall during the drift races. :)

Now finally for the canyon races that had everyone so talking about. I cant make up my mind as to whether its frustrating or addictive. Till now, it has been the latter. Its probably the most difficult form of racing you have encountered in the NFS series, at par with the Drivers career mode in Porche Unleashed. The track is very, very unforgiving. Slightest error would see you shoot off the track, through the side barriers and to the depths down below. Canyon races are broken up into two parts...one where you race after the opponent till the end of the track. You get points for keeping as close to your opponent as possible. Crashing into him during this deducts points. After that the role reverses, with you being pursued. Points are added if you bang into him at this stage. Points keep getting subtracted from the total that you had build up as long as he keeps on your tail. You can instantly loose if your opponent overtakes you and keeps the lead for the next ten seconds. Racking up points while racing after the opponent is not as hard as trying to keep them and the lead while you are the one being chased. Your opponent is awesome in navigating through the winding and treacherous twists of the canyon. So you will have to battle out all three together, i.e. your opponent, your dwindling points and the canyon! The race is so tough that it would have newbies tearing out hair in frustation. Hell, it would give the veterans a run for their money anyday. I might just get the game only for the canyon races. And oh, did I say that the soundtrack during the canyon races adds to the atmosphere? Just drum beats that have your pulse quickening as you slide in to that next turn, not knowing if you can make it through or its hello cliff bottom for you! :)
 

Third Eye

gooby pls
Re: Need For Speed: Carbon, next in the NFS Series

Demo is not so cool .Races in demo is too difficult.Graphics are great...car seems to be wrapped in plastic,more shiny and the world seems to be dead.. it has killed my XFX 6600GT 256 MB on 2X 1024X768 High Setting,getting 14-18 fps,i think it requires 7600GT to run smoothly,Sound is ok,Autosculpt is awesome.

conclusion: Demo is average... :(
 
Last edited:
G

gxsaurav

Guest
Re: Need For Speed: Carbon, next in the NFS Series

just played the demo, the cars look lite, & physics is better then all the games so far in NFS series

I m able to play at 35 fps, 1025X768 2XAA & Anistropic filtering, donno how:D , either my card is not showing all the details, or i got a magic thing in my computer

*img182.imageshack.us/img182/8232/ng4ws6.th.jpg

Also made a video using fraps, since it's real time, the frame rates went to 12fps while recording the video

*rapidshare.com/files/997483/vid.mpg.html
 

tarey_g

Hanging, since 2004..
Re: Need For Speed: Carbon, next in the NFS Series

Gx , does the game have HDR option in it , and what abt the Anisotropic filtering , what is u setting for AF. btw the game is running cool in ur system maybe coz sm3.0 disabled.
 
Last edited:

Third Eye

gooby pls
Re: Need For Speed: Carbon, next in the NFS Series

tarey_g said:
Gx , does the game have HDR option in it , and what abt the Anisotropic filtering , what is u setting for AF. btw the game is running cool in ur system maybe coz sm3.0 disabled.

The game doesn't have HDR.
 

akshayt

Wise Old Owl
Re: Need For Speed: Carbon, next in the NFS Series

Anybody tried it with a 7900GT/1900xt?

Those with 6800GT/7600GT, on what settings do you manage to get an avg of 40FPS with FRAPS. I haven't managed to download the demo completely till now.
 

rockthegod

Dark Overlord !!!
Re: Need For Speed: Carbon, next in the NFS Series

Hey guys, Let's see who can drift more here.... I am posting my 3 highest scores.... with a Mitsubishi Lancer ..... This will be fun !!!

Post ur drift records here..(preferably the top 3)...

Mine: 142 K, 146 K, 152 K

*img125.imageshack.us/img125/6528/1421ct1.th.jpg

*img49.imageshack.us/img49/4172/146yx9.th.jpg

*img99.imageshack.us/img99/796/152kj6.th.jpg
 
Status
Not open for further replies.
Top Bottom