MOH Warfighter Compact Review(SP Only):
Story: Well, one word for it, it sucks, no plot, no continuity, no suspense and finally no climax, the ending felt like a mid mission scene and it was cr@p, no arguably this game is made for MP so they skipped SP, and this is inexcusable, MP oriented games can have a good, even a great story, COD MW series had a really great story with awesome cliffhangers to go with it, black ops 1 and 2 although different stories but were neatly detailed, I pretty much loved the story in black ops 2, how they managed to mix old with the new. MOH story was meh.
5/10
Gameplay: Well, again, its doesn't live upto standards.
1. Lets start with weapons, there are an abysmally low no. of guns in this game(SP campaign), pretty much the entire game you'll be carrying useless guns, when in a long range battle your default loadout is a submachine gun and a pistol, on one occassion a shotgun as well, and enemies carry only blasted Kalashnikovs and sometimes a bland shotgun, now I am certain even Modern warfare 1 had a better selection of guns suited to various missions, and love it when player character whips out a sniper rifle out of his a$$ and puts it back after a scripted event. Also add to that lack of weapon loadout selection, this isn't a common feature in games but after coming from Black ops 2 I was really expecting this. Next is the fact you can't replace a gun, the entirety of the missions you are stuck with an useless pistol, wtf? Also the default sniper rifle is bolt action, again, 21st century, semi auto sniper gawd damn it. Black ops 2 ruined me in this dept, from now on I'll bench every games gun selection and loadouts with that.
2. Also noted, gawddamn nightvision, if you can't use it, what's the use of wearing a f'n nightvision goggles, there are places in the game so dark that it literally is pitch black, in the dark you are blind but wait, your enemies have magic vision and can nail you across the courtyard, but fear not, when you engage your own nightvision(scripted event) they all go blind, again magic. Also all enemies carry torchlght on their guns so you can shoot them, du du du dumb.
3. Overkill with weapon recoil, wayyy too much recoil, almost all default loadout guns kick like a mule but not that much of an issue, what really bothered me was the mouse, the cursor isn't smooth, it jerks to a halt, and sometimes overshoots the target, imagine the nightmare when sniping, I play as a sniper mostly, headshots galore, but with this that's a bit too clumsy.
4. Lack of map variations, all maps are same, dusty ruins or storage bunkers, learn from black ops 2 for pete's sake.
5. Lack of gadgets, again 21st century, a simple robot isn't good enough and I can bet it was a last minute addition, also no other techs used in game, and no special grenades, only standard frags, no flashbang? We'd been using that for over 5 yrs now, all most all games have them(I'm not sure about this, did I miss it?) And breach techniques are plain dumb, what does it do? Why the variations? I had same response with a kick and a sheet charge. Do they actually differ somehow?
6. Enemy AI is good, this I'll praise, they'll duck and cover, ambush you, flank you if needed, they are smart and provides a worthy challenge. Friendly AI is a mess, shoot through walls? Check, push me away from cover and get me killed? Check, shooting at the sky? Check, running in front and blocking the view? Doubly check, and while blocking view, magically allow enemy bullets to pass? Hell yeah
7. Loved the car chases, controls were surprisingly well done, praise it. Heard NFS team worked on it, thank god, maybe they should've allowed Dice to work on the f'n game itself.
7/10
Graphics: Praise the frostbite 2 engine yada yada.
7.5/10
Sound: It was really good, from weapon sounds to music. Character voices were also properly done as well.
8.5/10
:::::::7/10
My Verdict: Maybe Warfighter should have been a driving game.
Medal of Honor: Wardriver
Disclaimer: The above review had been deeply influenced by my recent playing of Black Ops 2