I love GTA series.Here is the review for their latest title currently available for PS2 only.Check below for PC version release details.
*www.gtasanandreas.net/artwork/gallery/boxart_t.jpg
ESRB ~ Mature 17+
Players ~ 1-2 (no online multiplayer)
Publisher ~ Rockstar Games (Parent Company TAKE-TWO INTERACTIVE)
Developer ~ Rockstar North
Two years after the release of the mega-hit "Vice City", Rockstar Games presents us with their last chapter in the Grand Theft Auto book, "San Andreas". Set during the 90's in thepseudo-California state, we hit the streets of three cities with Carl Johnson, our newly met gangster.
The title was surrounded by enormous hype during its development, and is widely recognised to have passed the expectations set upon it. This new addition to the Grand Theft Auto series has been warmly welcomed by the general public, and has strengthened Rockstar Games' position at the head of the industry.
Boasting partnerships with leaders of the entertainment industry such as Interscope Records and Universal Music, Rockstar aims to deliver the deepest soundtrack ever attempted by a video game designer.
In a press release ending the fiscal year of 2004, Take 2 Games was very pleased with the success of Grand Theft Auto: San Andreas, and the title alone brought in 54% of the fourth quarter sales. The latest sales numbers pass $240 million, and the title has set records in the UK for the fastest selling video game title. According to NPDFunworldSM data, San Andreas was the top selling PlayStation 2 title in the United States in October and November 2004, and brought in close to 30% more revenue than its predecessor Grand Theft Auto: Vice City.
In an attempt to maximise exposure and bring the game to a wider market, Rockstar Games announced that it is planning a simulatenous release of San Andreas on PC and Xbox in the summer of 2005.
Release Dates
PS2
October 26th, 2004 (USA)
October 29nd, 2004 (Europe)
PC
June 7th, 2005 (USA)
June 10th, 2005 (Europe)
XBox
June 7th, 2005 (USA)
June 10th, 2005 (Europe)
Story & Orientation
Returning to the pressures of the home that he left five years prior, Carl Johnson is violently thrown back into the lifestyle that he had once embraced. But he must now be cautious, the streets of Los Santos are now more dangerous and more rife with crime than they ever were and the drama and conflicts are now deeper and more head-heavy.
With his crew, the Orange Grove Families -- Carl, Sweet, Smoke, and Ryder must defend everything their family stands for across the state of San Andreas. The violent streets of Los Santos, the intricacies of life in San Fierro, and the enticing facade of the lethal Las Venturra, all will see C.J. work his way through this gritty crime epic... through the life and times and the cities of "San Andreas".
Official story information from E3:
Five years ago Carl Johnson escaped from the pressures of life in Los Santos, San Andreas... a city tearing itself apart with gang trouble, drugs and corruption. Where filmstars and millionaires do their best to avoid the dealers and gangbangers.
Now, it's the early 90s. Carl's got to go home. His mother has been murdered, his family has fallen apart and his childhood friends are all heading towards disaster.
On his return to the neighborhood, a couple of corrupt cops frame him for homicide. CJ is forced on a journey that takes him across the entire state of San Andreas, to save his family and to take control of the streets.
Liberty City. Vice City. Now San Andreas, a new chapter in the legendary series.
The game design has been reworked as part of the new approach Rockstar seems to be favouring lately. This is an extract from an interview given by Dan Houser:
It’s about giving people that freedom of choice. It’s still very much an action game, but there’s also a whole world out there to explore if you want to. At points in the GTA existence we’ve gone vert, very non-linear, like GTA2 was very, very non-linear. And we’ve tried to get the best of that (in GTA: SA) which comes down to giving people the freedom of choice at any moment. You can also get the advantage of a story which relies on emotion and characters. So the story opens up, it feels very non-linear, then it closes for a bit, then it opens up again. It works quite well I think.
Source : *www.gtasanandreas.net/overview/
*www.gtasanandreas.net/artwork/gallery/boxart_t.jpg
ESRB ~ Mature 17+
Players ~ 1-2 (no online multiplayer)
Publisher ~ Rockstar Games (Parent Company TAKE-TWO INTERACTIVE)
Developer ~ Rockstar North
Two years after the release of the mega-hit "Vice City", Rockstar Games presents us with their last chapter in the Grand Theft Auto book, "San Andreas". Set during the 90's in thepseudo-California state, we hit the streets of three cities with Carl Johnson, our newly met gangster.
The title was surrounded by enormous hype during its development, and is widely recognised to have passed the expectations set upon it. This new addition to the Grand Theft Auto series has been warmly welcomed by the general public, and has strengthened Rockstar Games' position at the head of the industry.
Boasting partnerships with leaders of the entertainment industry such as Interscope Records and Universal Music, Rockstar aims to deliver the deepest soundtrack ever attempted by a video game designer.
In a press release ending the fiscal year of 2004, Take 2 Games was very pleased with the success of Grand Theft Auto: San Andreas, and the title alone brought in 54% of the fourth quarter sales. The latest sales numbers pass $240 million, and the title has set records in the UK for the fastest selling video game title. According to NPDFunworldSM data, San Andreas was the top selling PlayStation 2 title in the United States in October and November 2004, and brought in close to 30% more revenue than its predecessor Grand Theft Auto: Vice City.
In an attempt to maximise exposure and bring the game to a wider market, Rockstar Games announced that it is planning a simulatenous release of San Andreas on PC and Xbox in the summer of 2005.
Release Dates
PS2
October 26th, 2004 (USA)
October 29nd, 2004 (Europe)
PC
June 7th, 2005 (USA)
June 10th, 2005 (Europe)
XBox
June 7th, 2005 (USA)
June 10th, 2005 (Europe)
Story & Orientation
Returning to the pressures of the home that he left five years prior, Carl Johnson is violently thrown back into the lifestyle that he had once embraced. But he must now be cautious, the streets of Los Santos are now more dangerous and more rife with crime than they ever were and the drama and conflicts are now deeper and more head-heavy.
With his crew, the Orange Grove Families -- Carl, Sweet, Smoke, and Ryder must defend everything their family stands for across the state of San Andreas. The violent streets of Los Santos, the intricacies of life in San Fierro, and the enticing facade of the lethal Las Venturra, all will see C.J. work his way through this gritty crime epic... through the life and times and the cities of "San Andreas".
Official story information from E3:
Five years ago Carl Johnson escaped from the pressures of life in Los Santos, San Andreas... a city tearing itself apart with gang trouble, drugs and corruption. Where filmstars and millionaires do their best to avoid the dealers and gangbangers.
Now, it's the early 90s. Carl's got to go home. His mother has been murdered, his family has fallen apart and his childhood friends are all heading towards disaster.
On his return to the neighborhood, a couple of corrupt cops frame him for homicide. CJ is forced on a journey that takes him across the entire state of San Andreas, to save his family and to take control of the streets.
Liberty City. Vice City. Now San Andreas, a new chapter in the legendary series.
The game design has been reworked as part of the new approach Rockstar seems to be favouring lately. This is an extract from an interview given by Dan Houser:
It’s about giving people that freedom of choice. It’s still very much an action game, but there’s also a whole world out there to explore if you want to. At points in the GTA existence we’ve gone vert, very non-linear, like GTA2 was very, very non-linear. And we’ve tried to get the best of that (in GTA: SA) which comes down to giving people the freedom of choice at any moment. You can also get the advantage of a story which relies on emotion and characters. So the story opens up, it feels very non-linear, then it closes for a bit, then it opens up again. It works quite well I think.
Source : *www.gtasanandreas.net/overview/