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Assassinating Batman in Arkham Origins - IGN
Assassinating Batman in Arkham Origins - IGN
Players will not only see a much more skeptical and potentially hostile Gotham City Police Department (aka the 'GCPD', which happens to feature a young Captain Jim Gordon), but younger and healthier versions of big bad guys like the Penguin - who apparently didn't always have the tail end of a glass bottle shoved in one eye.
While the Montreal studio was free to develop its plot and new feature (like a 'Remote Claw', which allows you to target and pull two objects together), it leaned on Rocksteady for advice on technical and mechanical elements of the game.
Another new feature - quick travel via the airborne Batwing. Though not a controllable vehicle, Arkham Origins will finally eliminate one of the more tedious elements from Asylum and City, allowing Batman to move from point to point much faster than before - - provided he dismantles towers that jam his ability to call in his plane. (Unlike, say, Far Cry 3, these tower sequences will require a wide variety of skills and powers, including some that will have to be unlocked first.) It's a good thing Montreal is providing the Dark Knight with a quick method of transport - WB Montreal contends that Origins is nearly twice the size of Arkham City, adding an entirely new island, called 'New Gotham', to build upon the more familiar 'Old Gotham', which will still feature familiar locations like Amusement Mile and The Bowery.
The Montreal team intends to maintain the same world "density" despite doubling its size, adding ideas like 'Crime in Progress' (assist the GCPD and build your reputation) and 'Most Wanted' (track down non-assassin villains). In many cases these side quests will provide the upgrades to Batman's arsenal. These upgrades, combined with the game's existing XP system, funnel into the larger concept of the 'Dark Knight' system, which is basically the team's way of progressively adding more complexity and difficulty to Origins.