AlphaOmega
Journeyman
Nemesis said:Correct me if I'm wrong, but aren't ATi already working on the R580? If that's the case, then we can expect to see a terrific card from ATi that builds up on the R520. As far as I know, the 360 is just using a modified R520 - even Nintendo will be using a custom R520 chip. I doubt if ATi will be allowed to release these custom chips for the PC market.
I don't think that ATi's XBOX 360 chip is a modified R520, at least from what I know about its architecture. It is codenamed Xenos, and has a unified shader architecture, meaning that the pixel and vertex shaders are not discrete hardware units. The shaders present can act as either pixel or vertex shaders. Depending on the demands of the game, any number of shaders can be set to process either. If a scene is renderer heavy more shaders can be allocated for pixel processing, or if a scene requires more geometry then more shaders can be set for vertex functionality. Talk about efficiency!
This architecture is so radically different from anything we have seen that I don't think that Xenos is merely an updated version of R520, and there are plenty of other differences.
ATi will not be allowed to release the exact same chip as the 360 to the PC. But no one can stop it from using an architecture that it has developed. Kinda like the XBOX (1) chip, which was better than the GF3, but nVIDIA released an even better one as the GF4Ti. And, if I am not wrong, XBOX GPU's shader programmability was announced before GF3.
Of course ATi is already at work on its next chip, since graphic hardware has a product cycle of approx. 6 months, ATi must have been working on the next chip for over a year. The work probably started as soon as the R520 left the chip design labs, as no one can possibly churn out a new chip from scratch in just 6 months! I would like to know if this new chip has the shader flexibility, cause vertex units have always gotten the short end till now.