Sorry for late reply.My comp crashed.
Some Pts:
Visit the forums.There's the real action.Post your comments in forums.
The game may be free or have nominal charge.
Maybe release around end of year.
The web link is given above but i wll post it again.
*www.thecricketproject.com/
<forums>
*www.planetcricket.net/forums/forumdisplay.php?f=106
The teams will be real if game is free.However if it is paid, then expect a patch release simulataneously.
The screenshots are from early stages of game.the graphics engine hasn't been implemented truly in large no of them.In fact there are some screens which have been recently uploaded that have hi re-slightining applied.Yet to implement shading engine.
Don't view those videos, they are old.
Maybe today a new video will be uploaded.
The game's strength lies in its gameplay.here are some extracts:
if you are bowling:
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Pace bowlers:
there is a graphical icon of the 3d ball which has a shiny side etc. - user can rotate this ball icon to how they want it orientated when it is bowled - as suggested, the resulting movement of the ball is randomised, influenced by various stats and other factors. There will be a bowling marker which you will position where you would like it to pitch. You can choose which kind of delivery you intend to bowl (if your bowler has a zero stat for a type of delivery then it will not be available) - normal straight, leg cutter, off cutter...then you will have a powerbar similar to the batting power bar which will determine how much 'intended speed' you want the ball to travel at. So while all of this is controllable, it is only 'intended', nothing is guaranteed...also, if you can spin and do pace then you will be offered an option of which kind you want to choose before you start...Push the button for the bowler to start runup then push again to make him bowl. If you are too late then the foot will go over the line and no ball will be called.
Spinners:
spinners will be slightly different. You will choose what kind of delivery to bowl(based on what is available to you - determined by stats over zero) - again, if you can spin and do pace then you will be offered an option of which kind you want to choose. You will then choose where you want to position the marker - this is the intended spot for where the ball will land. Push the button for the bowler to start runup then push again to make him bowl. If you are too late then the foot will go over the line and no ball will be called. A powerbar will come up and this will decide how much 'rip' you want to put in. Better bowlers will have a slower rising powerbar so you have more control over it. If it goes to the max of the red zone in the bar then the ball will be a 'loose delivery' and will be easily sloggable...this is an incentive to avoid going for too much...same applies for the pace bowlers too..basically the rule of thumb with the powerbar - for batting and bowling, is the more power/rip etc you put in (i.e. the deeper into the red zone you go) the more wayward the delivery - the more it will be NOT what you wanted or expected...
If you are batting:
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when batting you will only see the marker very late (marker can be turned off in the options as well) and you will also get a 'best judgement' icon of how your batsman thinks the ball will turn, swing or seam...you wont know exactly what kind of ball the bowler is bowling or exactly where it will land..
there is always 'chaos' in all of this - nothing is ever 100% - so even Glenn Mcgrath wont get the ball in exactly the spot he wants 100% of the time.
Comments welcome, though i really like this system hehe...
View those forums to get what this hoop hulla is all about.Also why BLC/c2k05 is shit