Is 80ms ping too high for Multiplayer gaming?

Discussion in 'Gamerz' started by Ethan_Hunt, Jul 29, 2009.

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  1. Ethan_Hunt

    Ethan_Hunt New Member

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    I'm not too much into multiplayer gaming, so forgive the ignorance. I was playing Bionic Commando Multiplayer recently & found that my character moves fluidly & the game doesn't stutter either. The only problem is that every other player that have joined for that sessions have jerky movements. I mean they aren't having a proper flow, if you get what I'm saying. I got a ping test done over speedtest.net & found out that my ping is stuck at 80ms.

    Now is that too high for Multiplayer online gaming? Is that the reason for the delay in Bionic Commando as well? What's an ideal ping for multiplayer session? What is the cause of such high ping? How do I rectify it?
     
  2. tarey_g

    tarey_g Hanging, since 2004..

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    30 is acceptable ping for multiplayer. So 80 will give issues.
     
  3. zyberboy

    zyberboy dá ûnrêäl Kiñg

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    80ms ping is more than enough for MP games, even 200ms pings wont give problems that you r having.You shud do a ping test frm your computer to the server you are connecting to.I guess it will be more than 500ms thats y its jerking.
     
  4. ico

    ico Super Moderator

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    ^ actually, 200ms is acceptable only in UrT. UrT's anti-lag correction system is designed well. For CS, even 60ms sucks...
     
  5. toofan

    toofan Active Member

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    I can murder them even at ping of 350 at UrT. I am not sure about bionic commando.
    But 80 ms ping in India is good.

    Your opponents may be lagging. They might be getting high pings.
     
  6. Krazzy Warrior

    Krazzy Warrior "Aal Izz Well"

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    In 80 ms ping and 50 fps(though i get around 25) i can easily pwn gagan...:p child's play lol!!
     
  7. Cool Joe

    Cool Joe The Black Waltz

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  8. zyberboy

    zyberboy dá ûnrêäl Kiñg

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    Dont know abt CS but i have played ut2004,Quake,Wolfenstein etc with 200~300ms ping without any problem:)
     
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