Gear of war giving Error

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sujeet2555

In the zone
Config
AMD Phenom(tm) 9650 Quad-Core Processor,2GB DDR2,ATI Radeon HD 3200 Graphics,ATI HDMI Audio, Realtek High Definition Audio,Win XP Pro-sp2

firstly ,it gives error of kernel32.dll .so i updated it with the latest patch.now it give error as
---------------------------
Microsoft Visual C++ Runtime Library
---------------------------
Runtime Error!
Program: D:\Program File...
This application has requested the Runtime to terminate it in an unusual way.
Please contact the application's support team for more information.
---------------------------
Error about msvcr80.dll version 8.0.50727.3053.
i have the latest vcredist_x86 ,version 9.0.21022.08 installed.
what to do???
 
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sujeet2555

sujeet2555

In the zone
i have latest version of gfwlivesetupmin ,c++ redis 2005 ,c++ redis 2008 sp1.
i have come through many errors in GOW.they include;-
*.insert dvd
*modified code
*c++ runtime error
*xlive.dll error
*d3_dx33.dll error
*kernel32.dll error

Other games are running fine ,they doesn't show problem ,even they require gfw live to be installed.
even when installed in my laptop with window 7 premium ,it doesn't work.

here is the log
Log: Log file open, 01/09/10 12:05:58
Init: Version: 3329
Init: Epic Internal: 0
Init: Compiled: Sep 17 2007 00:07:10
Init: Command line: -final_release -installed -langid=0409 -DEFENGINEINI=..\WarGame\Config\DefaultEngineG4WLive.ini
Init: Base directory: F:\Program Files\Microsoft Games\Gears of War\Binaries\
Init: Character set: Unicode
Init: SHIPPING_PC_GAME: 1
Init: WITH_PANORAMA: 1
Log: GConfig::LoadFile has loaded file: ..\WarGame\Config\WarEditor.ini
Log: GConfig::LoadFile has loaded file: ..\WarGame\Config\WarEditorUserSettings.ini
DevSHA: FAsyncSHAVerify running for hash [..\WarGame\Config\WarEngine.ini]
DevSHA: FAsyncSHAVerify running for hash [..\WarGame\Config\WarEngine.ini]
DevSHA: FAsyncSHAVerify running for hash [..\WarGame\Config\WarEngine.ini]
Log: GConfig::LoadFile has loaded file: ..\WarGame\Config\WarEngine.ini
Log: GConfig::LoadFile has loaded file: ..\WarGame\Config\DefaultEngineUserSettings.ini
Log: GConfig::LoadFile has loaded file: ..\WarGame\Config\WarEngineUserSettings.ini
DevSHA: FAsyncSHAVerify running for hash [..\WarGame\Config\WarGame.ini]
DevSHA: FAsyncSHAVerify running for hash [..\WarGame\Config\WarGame.ini]
DevSHA: FAsyncSHAVerify running for hash [..\WarGame\Config\WarGame.ini]
Log: GConfig::LoadFile has loaded file: ..\WarGame\Config\WarGame.ini
Log: GConfig::LoadFile has loaded file: ..\WarGame\Config\WarInput.ini
DevSHA: FAsyncSHAVerify running for hash [..\WarGame\Config\WarUI.ini]
DevSHA: FAsyncSHAVerify running for hash [..\WarGame\Config\WarUI.ini]
DevSHA: FAsyncSHAVerify running for hash [..\WarGame\Config\WarUI.ini]
Log: GConfig::LoadFile has loaded file: ..\WarGame\Config\WarUI.ini
Init: Computer: AMD
Init: User: Sujit
Init: CPU Page size=4096, Processors=4
Init: High frequency timer resolution =3.579545 MHz
Init: Memory total: Phys=1834024K Pagef=3511616K Virt=2097024K
Init: Using the non-secure socket subsystem
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Init: LiveSock: I am AMD (192.168.1.2:0)
Init: Object subsystem initialized
Init: OS stats:
Init: Windows XP Service Pack 2
Init: RemoteDesktop=0
Init: Memory stats:
Init: Physical: 1791MB
Init: Virtual: 2047MB
Init: PageFile: 3429MB
Init: CPU stats:
Init: Hyperthreaded: 1
Init: NumProcessorsPerCPU: 1
Init: NumLogicalProcessors: 4
Init: NumPhysicalProcessors: 8196
Init: MaxSpeed: 2310
Init: CurrentSpeed: 2310
Init: CoresPerProcessor: 8196
Init: IsOnBattery: 0
Init: BatteryLevel: -1
Init: Manufacturer: AMD
Init: CPUName: AMD Athlon 64
Init: L1CacheSize: 64
Init: L2CacheSize: 512
Init: Architecture: x64
Init: GPU stats:
Init: VendorID: 00001002
Init: DeviceID: 00009610
Init: DriverVersion: 6.14.10.7028
Init: DeviceName: ATI Radeon HD 3200 Graphics
Init: DriverName: ati2dvag.dll
Init: PixelShaderVersion: 3
Init: VertexShaderVersion: 3
Init: VRAMQuantity: 704
Init: DedicatedVRAM: 256
Init: AdapterCount: 1
Init: SupportsHardwareTnL: 1
Init: Aspect Ratio: 1.333333
Init: - 640, 480
Init: - 640, 480
Init: - 640, 480
Init: - 640, 480
Init: - 800, 600
Init: - 800, 600
Init: - 800, 600
Init: - 800, 600
Init: - 800, 600
Init: - 800, 600
Init: - 1024, 768
Init: - 1024, 768
Init: - 1024, 768
Init: - 1024, 768
Init: - 1024, 768
Init: - 1152, 864
Init: - 1152, 864
Init: - 1152, 864
Init: - 1280, 960
Init: - 1280, 960
Init: - 1280, 960
Init: Machine detected compatibility level: 2. Machine previously set compatibility level: 2
Log: Initializing FaceFX...
Log: FaceFX initialized:
Log: version 1.710000
Log: licensee Unreal Engine 3 Licensee
Log: project Unreal Engine 3 Project
Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Launch.int
Log: Preloading (default) startup map warstart
Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Core.int
Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Engine.int
Log: Loaded shader cache RefShaderCache-PC-D3D-SM3.CacheObject: 27465 shaders(0 legacy, 0 redundant), 2957 materials
Critical: appError called:
Critical: Assertion failed: GIsEditor [File:.\Src\Texture2D.cpp] [Line: 499]
Cannot create textures at run-time in the game [unable to find COG_EBTrainStation]
Stack:
Critical: Windows GetLastError: Only part of a ReadProcessMemory or WriteProcessMemory request was completed. (299)
Log: === Critical error: ===
Assertion failed: GIsEditor [File:.\Src\Texture2D.cpp] [Line: 499]
Cannot create textures at run-time in the game [unable to find COG_EBTrainStation]
Stack:

RaiseException() Address = 0x7c812a6b (filename not found)
CxxThrowException() Address = 0x78158e89 (filename not found)
Address = 0xfb0a12 (filename not found)
Address = 0xe8781b4c (filename not found)

Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Log: Shutting down FaceFX...
Log: FaceFX shutdown.
Exit: Exiting.
Exit: Name subsystem shutting down
Uninitialized: Log file closed, 01/09/10 12:06:10
 
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sujeet2555

sujeet2555

In the zone
i am able to play games like oblivion,fallout3,resident evil5 etc.its not a hardware problem its a software problem .


here is the previous log of GOW

Critical: appError called:
Critical: Assertion failed: GIsEditor [File:.\Src\Texture2D.cpp] [Line: 499]
Cannot create textures at run-time in the game [unable to find COG_EBTrainStation]
Stack:
Critical: Windows GetLastError: Only part of a ReadProcessMemory or WriteProcessMemory request was completed. (299)
Log: === Critical error: ===
Assertion failed: GIsEditor [File:.\Src\Texture2D.cpp] [Line: 499]
Cannot create textures at run-time in the game [unable to find COG_EBTrainStation]
Stack:


am i missing some upk files here like COG_EBTrainStation.
when i created a false file named COG_EBTrainStation.upk in wargame folder.the error now shows another file as [unable to find ***********] in log.
after making a no. of false files(about 30 in various folder of CookedPC folder) as shown in log,i was able to run the game upto intro screen (epic,microsoft )then menu and it crashed with c++ runtime error.


and here is recent log
Critical: appError called:
Critical: Detected data corruption trying to read 524288 bytes at offset 26052992 from '..\WarGame\CookedPC\COG\COG_Soldiers\COG_MarcusFe nix.upk'. Please delete file and recook.
Critical: Windows GetLastError: The operation completed successfully. (0)

the file COG_MarcusFe nix.upk was not there in GOW directory,i made it as false file since it was asking for that.
 
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