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vamsi_krishna

vamsi_krishna

Human Spambot
Play MAG For Free

Socom fans are probably already busy playing the beta for Zipper Interactive’s new military shooter MAG, but anyone interested in taking part in 256-player online domination matches might want to hop in on the beta, which starts today.

Zipper was having some server hiccups this morning, but it looks like things have been ironed out. If you’re interested in trying the game out for yourself make sure you go visit PlayStation's online store and download the beta for yourself.
 

dinjo_jo

Padawan
Heavy Rain Get 15 Years Certificate in UK

*www.bit-tech.net/news/gaming/2010/01/06/heavy-rain-gets-15-certificate-in-uk/1
 
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vamsi_krishna

vamsi_krishna

Human Spambot
Natal uses 15% of hardware resources

first take a look at the word of Natal official...

"Natal consumes just 10 to 15 per cent of the Xbox's computing resources and it can recognise any pose in just 10 milliseconds. It needs only 160 milliseconds to latch on to the body shape of a new user stepping in front of it.

The system locates body parts to within a 4-centimetre cube, says Kipman. That's far less precise than lab-based systems or the millimetre precision of Hollywood motion capture. But Douglas Lanman, who works on markerless 3D interaction at Brown University in Providence, Rhode Island, and is not involved with Natal, says that this will likely be accurate enough for gamers."


But unofficially may hardware geeks and experts are telling that the natal will use a complete processor core of Xenon processor with 3 cores.

So.. if a games uses natal.. developers have to sacrifice 20% of the resources. And with that said that 20% is only for a one person.. the chances are that it demands further more.. if there are more mates before the natal.

this phenomenon is because.. Natal lacks the processing power to do the things.. So, it just uploads the raw data to 360.. which will do the magic.

With a assumption of developers will hit 95% mark of resource utilization(which is very hard to find.. coz.. many games will only utilize 80-90% of x360 resources) only 75% or less will be available for the game running. which will force the developers to degrade their visuals, reduce the intensity of AI, Physics, etc.

So, I think major game developers are not going to sacrifice their 20% resources. AFAIT, only arcade type and few block buster will utilize the services of natal.

We have to wait and see how it turns out to be.
 

tkin

Back to school!!
Natal uses 15% of hardware resources

first take a look at the word of Natal official...

"Natal consumes just 10 to 15 per cent of the Xbox's computing resources and it can recognise any pose in just 10 milliseconds. It needs only 160 milliseconds to latch on to the body shape of a new user stepping in front of it.

The system locates body parts to within a 4-centimetre cube, says Kipman. That's far less precise than lab-based systems or the millimetre precision of Hollywood motion capture. But Douglas Lanman, who works on markerless 3D interaction at Brown University in Providence, Rhode Island, and is not involved with Natal, says that this will likely be accurate enough for gamers."


But unofficially may hardware geeks and experts are telling that the natal will use a complete processor core of Xenon processor with 3 cores.

So.. if a games uses natal.. developers have to sacrifice 20% of the resources. And with that said that 20% is only for a one person.. the chances are that it demands further more.. if there are more mates before the natal.

this phenomenon is because.. Natal lacks the processing power to do the things.. So, it just uploads the raw data to 360.. which will do the magic.

With a assumption of developers will hit 95% mark of resource utilization(which is very hard to find.. coz.. many games will only utilize 80-90% of x360 resources) only 75% or less will be available for the game running. which will force the developers to degrade their visuals, reduce the intensity of AI, Physics, etc.

So, I think major game developers are not going to sacrifice their 20% resources. AFAIT, only arcade type and few block buster will utilize the services of natal.

We have to wait and see how it turns out to be.
This will FAIL, games like Crysis 2 is already using nearly 100% of both PS3 and X360 resources, previous games like Gears of War 2 consumes about 100% already(epic developer said that), 15% average means it will be anywhere from 10-25%, that much headroom will cripple most future games.
 
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vamsi_krishna

vamsi_krishna

Human Spambot
Spider-Man 4 delay may impact Warcraft movie

While the 2010 Consumer Electronics Show hogged game-industry headlines this week, a major development in the film world appears to have occurred. According to the Hollywood Reporter, pre-production of Spider-Man 4 has been halted due to "clashes" between executives at Sony Pictures and film director Sam Raimi over the script. According to show business blog Deadline Hollywood, visual effects technicians slated to work on the film have been told to seek work elsewhere, as the delay will at least be several months.


Besides the potential impact on any related Spider-Man games, the news may affect what could be the biggest game-based movie to date. That's because last July, Raimi signed on to direct a major motion picture set in Blizzard's Warcraft universe, which is also the setting for the über-popular game World of Warcraft. The project was first announced by production company Legendary Pictures (300, The Dark Knight) in 2006, and at one point Steven Spielberg was rumored to be interested in directing it.

Since the Warcraft movie never had a hard release date, it can't technically be delayed by any change in Spider-Man 4's debut date, currently set for May 6, 2011. However, any postponement of the latest web-slinger film, which the Reporter believes will now be released in late summer 2011, would almost certainly hold up work on the $100 million-plus fantasy epic.

Unfortunately, inquiries about the status of the Warcraft movie had not been answered by Blizzard Entertainment as of press time. The World of Warcraft developer and publisher is deeply involved with the big-screen project, which is being co-produced by Blizzard senior vice president of creative development Chris Metzen.

Source: Gamespot
 

dinjo_jo

Padawan
Infinity Ward may not develop Modern Warfare 3

*www.bit-tech.net/news/gaming/2010/01/08/infinity-ward-may-not-develop-modern-warfar/1
 

Moon_Raven

Broken In
Here are some news submissions from my end guys. Click the links to view the full news.

Cheers!

New MGS4-Guns of the Patriots Indian MRP




Modern Warfare 2 DLCS due in Spring



A New Indian Gaming Podcast



New Mass Effect Trailer


 
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vamsi_krishna

vamsi_krishna

Human Spambot
EA 'TO BE' released games of fiscal 2011


A Ea official said to expect "a great new version of Medal of Honor, a revitalized Need for Speed, Sims on console, FIFA in a World Cup year, an innovative and new take on Madden, Dead Space 2, Crysis at full margins, a new MMA game, and many others."

All these titles are due out in "fiscal 2011," which spans from April 1, 2010. And the industry talk is that DeadSpace and Crysis 2 will be only available in 2011. For all the bitceees waiting for crysis 2..I have 3 words to say.. Cross your fingers.
 

tkin

Back to school!!
Borderlands: Mad Moxxi's Underdome Riot DLC released for PC and PS3(Already released for X360)

*pcmedia.ign.com/pc/image/article/105/1055857/borderlands-mad-moxxis-underdome-riot-impressions-20091216035829762-000.jpg

Mad Moxxi's Underome Riot is the second addon pack for Gearbox's Roleplaying Shooter Borderlands. The DLC has just recently been released for the PC and is now available for 7.99 Euros on Steam or for 9.99 USD in the Gearbox Store. In our gallery you can find several new screenshots of Mad Moxxi's Underdome Riot which give a little impression of what to expect.

With the new addon pack Borderlands is upgraded with several new features and tournaments. Those tournaments differ in matters of time they take to complete - durations between one and up to six hours have been mentioned.

Only a few days ago Patch 1.20 for Borderlands prepared the PC version of the game for the addon packs The Zombie Island of Dr. Ned and Mad Moxxi's Underdome Riot.

*pcmedia.ign.com/pc/image/article/105/1055857/borderlands-mad-moxxis-underdome-riot-impressions-20091216035831340-000.jpg

A Small Review:

Borderlands isn't much of a mystery anymore. It's a first-person shooter set in an open world with loot drop incentives. You run around environments, do MMO-type quests and murder thousands of enemies so they give you experience points and new guns. When you find a gun you like, you equip it and then use that to kill more stuff. When you level up, you dump more skill points into your character's skill tree to enhance its ability to kill stuff. If you want, you can also play with up to three others for a more social style of murder.

Considering the overall wackiness of the game's humor and exaggerated style of death and gore, it's fair to say this game isn't meant to be taken seriously. That became more obvious after Gearbox made available the first bit of downloadable content (DLC) called The Zombie Island of Dr. Ned, an inane romp through Halloween-themed territory where you fought giant pumpkin-headed bosses and suicide zombies. It's a theme that continues into Mad Moxxi's Underdome Riot, the second piece of DLC, but it may not be the experience you'd expect, in more ways than one.

Like Zombie Island, you get to The Underdome by fast-traveling to it. Once there, it's clear this isn't exactly the same as the last Zombie download. It's not a whole new zone filled with quests; instead it's a small room filled with multicolored flashing lights that makes it look like a casino. To one side is a claptrap robot dressed in what appears to be a spray on tuxedo, a top hat and a fake mustache. He's the banker, and through him you can store items from your inventory if you want to save them for later. The build I checked out had upgrades for bank space available as well, so I bought one and bumped up the storage capacity to 21 items.


There's also a quest board in here, which initially has one assignment available called Prove Yourself. It's added to your quest log, and requires that you clear 5 rounds in three coliseums to get a quest reward. What's a coliseum? Well, each coliseum, of which I saw three, functions like Gears of War 2's Horde mode or Halo 3: ODST's Firefight. Each coliseum is separated from the main room by a load screen, and the first one is called Hell-burbia.

Jumping into this area kicks off with Moxxie -- a particularly energetic woman with fishnet stockings and a circus ringleader outfit -- screaming through a megaphone as slippery electronic beats pulse in the background. There's a crowd hollering as you're set in the middle of an arena that's built from pieces of the rest of the game world, from rusted metal houses to the lighted pumpkins of Jakobs Cove. Then the action kicks off.


Enemies from the main game, all in one place.
Like in Firefight, the action here progresses in waves. A countdown begins soon after you've started, and once it hits zero you're told what type of wave you'll be facing. The first is called a Starter Wave, and it seems each wave will also have associated modifiers to enemy health and shields, which are also displayed before the action starts. After that, enemies spawn in, which for the Starter Wave was just a bunch of easily dispatched bandits and skags. Once a wave is done there's a short break where health and ammunition pickups will rain down from the sky. You'll need to rush around to pick them up because they'll disappear as soon as the next round begins, and these obviously get important in later waves and rounds where you're forced to expend more ammunition to get to the end.

With five waves per round and an initial total of five rounds to reach the end, expect to spend quite a bit of time fighting through enemies even for the first quest, since it requires you to "beat" three coliseums. The challenge, as you might expect, also ramps up with each successive wave. The second is the Gun Wave, (all the enemies have guns), and the third is the Horde Wave where you get assaulted by charging psychos with crude and sharp weaponry. The Badass Wave brings in bigger and more powerful enemies such as bruisers and the occasional badass version, and then finally there's the Boss Wave. This seems to cycle through a number of bosses from the main game who emerge from behind a red curtain after a bit of theatrics, and in two playthroughs of Hell-burbia I fought Bone Head and a handful of bandits and Nine Toes and his armored skags. All the while Moxxie will be calling down comments from above, insulting your talent, likening your performance to her personal obsessions, and at other times offering you praise, which helps lend more of a mood to the whole outing.


It begins.
Once through the first round, things get more challenging in the second with the introduction of a random variable in the style of the skulls from Firefight mode. It appears as though up to four of these can be flipped on at once, though in round 2 it's just one. The effects can do things like cut the gravity in the arena, cause kills to regenerate your health that otherwise is constantly being drained, or one that drops all your shields but gives you slow health regeneration. This is certainly more challenging, and should you die you're sent to a penalty box above the stage where you're confined but can still shoot down to the battlefield below.

The other coliseums, The Angelic Ruins and The Gully, have the same kind of progression but feature some different enemy types, including Crimson Lance soldiers and aliens. Overall the Mad Moxxie download seems to offer a distilled version of the Borderlands experience, but with a few omissions. In an odd move, it seems Gearbox has eliminated loot and experience gain in The Underdome. None of the enemies in the coliseums drop items and killing them awards no experience -- at least during my play session. I still haven't seen all the kinds of rewards you get for completing arenas, but it still felt like a big component of the standard Borderlands experience was missing while playing through.

Gearbox assured IGN that loot is dropped by the main boss at the end of each round, but rather than appear near the carcass, it shows up under Moxxi's platform.

---------------From IGN

This is like Horde Mode in Gears of War 2, for those who played borderlands, this DLC is comparable to Circle of Slaughter/Death missions, but there are multiple waves, composing of different enemies and always ends in a BOSS from the main game.

BTW- If the review is too boring to read then you should at least know this DLC adds a Bank to the game, its nothing but a storage system(like the lockers in Fallout 3) although it can store a limited no. of items in it, also it can be upgraded to store more items. This is therefore the most important DLC for Borderlands according to me, now this game has a bit more RPG element in it, the more the merrier.

---------- Post added at 05:09 PM ---------- Previous post was at 04:47 PM ----------

Ubisoft Delays Splinter Cell: Conviction, R.U.S.E.
:-x:-x:-x:-x:-x

Previously penciled in for a February release, Ubisoft's Splinter Cell: Conviction and R.U.S.E. have both been postponed into the company's next fiscal year, with Conviction now due out in April.

The delays were announced in a press release today, in which the company revised its fiscal year 2009-10 performance estimates download, citing the delays as on factor in the adjusted outlook.

"The postponed release dates for Tom Clancy's Splinter Cell Conviction™ and R.U.S.E™, which were previously scheduled for the fourth quarter of fiscal year 2009-10, and will now be released in fiscal year 2010-11. Splinter Cell Conviction™ is now expected to hit the stores in April 2010."

The release gave no hint as to when the real-time strategy game R.U.S.E. will be released. The company's next fiscal year begins on April 1st.

---------------Kotaku
 
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vamsi_krishna

vamsi_krishna

Human Spambot
Delays....Ah...Video gamers are kinda get used to these delays. After all it is from the 'King of Delays(I stole this phrase from Ethan)'
 

tkin

Back to school!!
Delays....Ah...Video gamers are kinda get used to these delays. After all it is from the 'King of Delays(I stole this phrase from Ethan)'
Its being delayed from 2006 for god's sake, this delay makes SC Conviction join the ranks of the famous Alan Wake(which happens to look sooooo good that the crew went blind just by looking at it, so hence its got delayed).
 
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vamsi_krishna

vamsi_krishna

Human Spambot
Alan Wake is worth waiting I think. Like killzone 2 It is having a incubation period of half a decade. But the good thing about killzone 2 is they didn't keep post phoning the relase.. They stick to their release date.

I heard in E3,2009 that Alan Wake is going to release for sure before the E3,2010. If not.. another great tool for MS in it's display selves in E3,2010.
 

Nithu

I'm in 3D Grafix world!!!
Its being delayed from 2006 for god's sake, this delay makes SC Conviction join the ranks of the famous Alan Wake(which happens to look sooooo good that the crew went blind just by looking at it, so hence its got delayed).

What about
Duke Nukem Forever?

that has been in development since 1997...
 

tkin

Back to school!!
What about
Duke Nukem Forever?

that has been in development since 1997...
Oh, come on, its right on track, after all its supposed to be developed forever :grin:

---------- Post added at 09:19 PM ---------- Previous post was at 09:09 PM ----------

call of ctulhu was released after 5 years!!
This is just like fermi, you delay the product, expectation grows, and if you can't meet that then well ............., I've followed Alan Wake from the moment Digit mag gave a HD(720p) trailer in its dvd a long time back, the game visuals sucked big time back then, now, the recently showed "pre-rendered" video looks good but the question is can it deliver? 2011 means adaptation of DX11 based games and also possible release of Crysis 2 (although they said its for 2010 I think they will end up delaying the PC release) so it has to compete against some really good games.
 
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vamsi_krishna

vamsi_krishna

Human Spambot
LOL @ Duke Nukem Forever.. I read some where that 3d realms said in 2001 that 'It would release when it's complete.' And recently I heard that 3d realms gave up the development of DNF due to financial short comings and 2k filed a suite on 3d realms for breach of contract.
 

quan chi

mortal kombat
This is just like fermi, you delay the product, expectation grows, and if you can't meet that then well ............., I've followed Alan Wake from the moment Digit mag gave a HD(720p) trailer in its dvd a long time back, the game visuals sucked big time back then, now, the recently showed "pre-rendered" video looks good but the question is can it deliver? 2011 means adaptation of DX11 based games and also possible release of Crysis 2 (although they said its for 2010 I think they will end up delaying the PC release) so it has to compete against some really good games.

but the story and presentation with sound effects was brilliant.it still is the best horror game.

i really loved the way the game holds the mystery till the end.
 

tkin

Back to school!!
but the story and presentation with sound effects was brilliant.it still is the best horror game.

i really loved the way the game holds the mystery till the end.
Its not out yet, too early for any predictions, specially since not even a single demo(not pre-rendered) gameplay video has been shown yet.
 

quan chi

mortal kombat
Its not out yet, too early for any predictions, specially since not even a single demo(not pre-rendered) gameplay video has been shown yet.

i was referring to call of ctulhu.

lol:D how you even imagined that i was referring to alan wake.how could i even know how it ends when its not out.i clearly stated its the best horror game till now.
 
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