Hi,
I am interested in learning game and 3D accleration programming. Could anyone guide me through the proper process - like what is required basically by any big MNC which deals with games, when they are looking for game programmers - is it DirectX, OpenGL or is it C++ skills or knowledge on vertex/pixel shaders?
Also is there any good resource on the net which can provide a systematic guide?
Thanks in advance.
I am interested in learning game and 3D accleration programming. Could anyone guide me through the proper process - like what is required basically by any big MNC which deals with games, when they are looking for game programmers - is it DirectX, OpenGL or is it C++ skills or knowledge on vertex/pixel shaders?
Also is there any good resource on the net which can provide a systematic guide?
Thanks in advance.