Discussion in 'Gamerz' started by theserpent, Oct 22, 2012.
Punjabi taxi driver trope.
Yes, exactly that.
Is it just me or did the game look rather underwhelming in the trailer?It appears to be a far cry from witcher 3,which had an engrossing story with really good gameplay mechanics-lets hope it won't turn out to be a major disappointment as and when its released(it looks like a generic action game to me tbh).
Depends entirely on how we get to interact with the game world, characters and story. Also W3 had very different sort of combat mechanics in terms of swordplay and signs. When in comes to shooting things, there is not much scope for something which has not been done before.
The biggest surprise is that the gameplay is almost entirely first-person. With a helluva lot of guns to fire and damage values popping up as your bullets hit enemies, the combat plays out more like Borderlands or Deus Ex than it does The Witcher 3. There are tons of abilities to use during combat, including bullet ricocheting and a bullet time slow down that came in handy quite a bit during the 45 minute demo I saw.
The shooting looks solid as well, though it’s always hard to tell without going hands on. Shotguns, pistols, and an enemy-seeking rifle all had kick and feedback to them that I maybe wasn’t expecting from the studio behind The Witcher. It seems slower than something like Borderlands, but definitely faster than Deus Ex, and using abilities in conjunction with your guns clearly seemed important.
And while we saw a bit of stealth, and I’m sure using the Mantis arm blades and a late game wall run ability will help facilitate that, our demo was mostly guns-blazing. One cool moment was when the player took out an enemy stealthily, then jacked directly into him to get a schematic of the base they were fighting through, hacking various systems to cause havoc.
Outside of the heat of battle, however, Cyberpunk’s RPG core shines bright and clear. You take quests, talk to NPCs with branching dialogue options, and explore an open world only limited by your “Street Cred” value -- which can be increased by doing jobs, or even by putting on sweet looking cloths, like a leather jacket that had a 5% increase to Street Cred in addition to other stats.
Player choice seems incredibly important to Cyberpunk
That scanning is important, because there appear to be four different types of damage in Cyberpunk 2077: Physical, Thermal, EMP, and Chemical. Scanning shows you what damage the enemy uses, as well as what they are weak or strong against.
Yes, you can drive in this game.
Having finally seen Cyberpunk 2077 in action, I’m more excited for it than ever.
Cyberpunk 2077 is definitely not just “Cyberpunk Witcher,” it’s something a whole lot more than that. The core of what I loved about The Witcher is clearly there, but in a wild and exciting new shell that stands as something wholly its own. Questions about how free its open world feels, the quality of it stories, and if the guns are actually good to shoot when they are in our own hands persists, but having finally seen Cyberpunk 2077 in action, I’m more excited for it than ever.
You can play Cyberpunk 2077 as a woman or a man
We learned a lot of things during our demo session with CD Projekt's long-awaited Cyberpunk 2077 today, including that you'll be able to play the game as either a woman or a man, each with full voice-acted dialogue. The game will feature a full-on character creation system that will enable gender selection as well as your history and the path you've followed through your cyber-life, all of which will have an impact on how you're perceived, and how the game will unfold.
Hair styles, tattoos, body type, makeup, and clothing will also be customizable, and of course there will be stats to play with as well: Strength, constitution, intelligence, reflexes, tech, and "cool," which as I understand it is kind of a mix of how rad you are (a vital component of any true cyberpunk experience) and your ability to not pee on yourself when people are shooting at you.
It's quite a change from The Witcher games, which were built around one very specific, pre-made character, and I'm really looking forward to seeing how CD Projekt handles this approach to in-game identity. We'll have a full preview up for your shortly.
Source: PC Gamer
I am looking forward for this game, and I am not even into FPS games
The Role-Playing Game of the Dark Future
About the Game
In 2077, America is in pieces. Megacorps control life in all its aspects from the top floors of their sky-high fortresses. Down below, drug-pushing gangs, dirty-tech hustlers, and slingers of illicit braindances run the streets. The world in between is where decadence, sex, and pop culture mix with violent crime, extreme poverty, and the unattainable promise of the American Dream.
In a world where you have no future, what matters is that you control who you are. To survive and protect your independence, you modify your body with advanced cyberware and take jobs others would never dare. You choose to live free, bound by no systems or controls—the only rules you obey are your own. Because you’re a Cyberpunk.
In Cyberpunk 2077 you play as V—a hired gun on the rise and you just got your first serious contract. In a world of cyberenhanced street warriors, tech-savvy netrunners, and corporate lifehackers, today you take your first step towards becoming an urban legend.
Become a street mercenary of the future… Create a hero able to survive in America’s most dangerous megacity.…
Create Your Own Cyberpunk Your name is V, and you can be anyone you want to be. Cyberpunk 2077 will feature full character customization, with gender, appearance, and personal background all affecting the shape of your game. As you progress. you’ll develop skills in urban warfare and network hacking, as well as modify your body with cyberware like infra-red eyes or neural reflex boosters.
Fluid Class System – Become a Netrunner. Techie or Solo.. or a mix of all three. Cyberpunk 2077 doesn’t impose any player roles and allows all available classes.
See Night City Through Your Eyes – Cyberpunk 2077 brings first-person perspective back to the role-playing genre. Deep narrative immersion is a key design priority, and you’ll experience the story of the game’s protagonist entirely through their eyes.
Interactive Dialogue Control – You’re a participant, an agent, not an observer. Cyberpunk 2077 features an interactive dialogue system that gives players maximum control during conversations—comment on an uncooperative character’s tattoo to please them, or end a conversation early with a well-placed bullet. The choice is always yours.
Game Noir – With its mature approach to storytelling, Cyberpunk 2077 adopts elements of noir cinema and inserts them into the future of video games. Without a clear definition of what’s good or evil, in Cyberpunk 2077 you’ll make hard choices to define yourself in a city that wants to bring you to your knees.
and enter the most decadent megacity…
Night City is a playground for dreamers, an urban jungle that offers luxury excess… or a bullet to the brain if you mess with the corporations.
Go Anywhere, Do Anything – Cyberpunk 2077 is fully open-world, which means Night City is yours for the taking – if you’re prepared. With 6 distinct districts to explore, hundreds of buildings and thousands rooms to enter, and dozens of miles of roads to hit, there are always places to be and things to do.
You’re Worth What You Have – The world of cyberpunks is all about your gear. Wear designer clothes, buy (or steal) cars, and acquire black market military tech to help you during your missions. Then use blood money to invest in properties all around the city.
Jack In, Run the Net – Night City is fully connected and offers countless cyberspace access terminals. As you explore the Net, you’ll discover layers of hidden systems, firewalls, and security programs deployed to fry your brain. During missions, you’ll clash with hostile netrunners defending corporate megabuildings—both in cyberspace and in the real world.
…to uncover it’s dirtiest secrets.
Story-driven and action-packed, Cyberpunk 2077‘s cinematic plot was written to provide a rich and robust single-player experience. Offering dozens of hours of main arc quests and lots of additional activities like side quests and Street Stories, the game is a good fit for both hardcore completionists and gamers who like to focus on instant action. Featuring CD Projekt RED’s trademark storytelling system driven by choice and consequence, in Cyberpunk 2077 players navigate the streets of Night City along strongly contrasting paths to arrive at one of a range of story outcomes.
They really captured the Cyberpunk theme very well in the art design.
another version of GTA V
No I don't think so. These guys are not copy cat. They'll create something new.
Ya, it will be different in game play style, story and theme, but still u can do anything in open world (skyrim, GTAV, Fallout etc)
It doesn't matter what you can do and not do. What matters is how that affect you and the world you are in. The motivation to do things, the story, characters etc.
The trailer of cyberpunk 2077 is really getting awesome day by day. Day one purchase for this one.
That's some gameplay. Plus a nice EBM soundtrack.
This looks incredible. The world, the gameplay, characters. Getting a lot of Dredd 2012 vibe from it. Definitely looking forward to playing this for sure.
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This is what Deus Ex MD should have been.
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