Sid Meier's Civilization V: Brave New World is an expansion pack for Civ V.
*upload.wikimedia.org/wikipedia/en/e/e1/Civ5_BNW_Logo.png
Sid Meier's Civilization V: Brave New World
The confirmed civs are Poland(Casimir III), Brazil(Pedro II) and Assyria(Ashurbanipal).
UPDATE: Maria 1 of Portugal and Shaka of Zulu confirmed.
Screenies:
*cdn.escapistmagazine.com/media/global/images/library/deriv/455/455578.jpg
*cdn.escapistmagazine.com/media/global/images/library/deriv/455/455576.jpg
*cdn.escapistmagazine.com/media/global/images/library/deriv/455/455574.jpg
More at: *www.escapistmagazine.com/gallery/view/35/10263/1247
*upload.wikimedia.org/wikipedia/en/e/e1/Civ5_BNW_Logo.png
Sid Meier's Civilization V: Brave New World introduces nine new civilizations, eight new wonders, two new scenarios, four new gameplay systems and dozens of new units, buildings and improvements offering an expanded variety of ways to build the most powerful empire in the world.
New Culture Victory: Spread your culture across the globe, dominate all other cultures. Create masterpieces with Great Artists, Writers and Musicians that are placed in key buildings across your empire like Museums, Opera Houses, and even the Great Library. Use Archaeologists to investigate sites of ancient battles and city ruins for priceless cultural artifacts. Become the first civilization with a majority influence in all other civilizations to achieve a Culture Victory, becoming the envy of the world.
New Policies and Ideologies: Enter the Industrial Age and choose the ideology of your people: Freedom, Order, or Autocracy. Each ideology grants access to increasingly powerful abilities, and serves the different victory conditions in unique ways. The choices you make will impact your relationships with other civilizations for the rest of the game.
World Congress: The importance of diplomacy is intensified and city-state alliances are more important than ever. Change the diplomatic landscape through a new World Congress that votes on critical issues like implementing trade sanctions against rogue nations, limiting resource usage, designating host cities for the World Games, and the use of nuclear weapons. Game-changing resolutions, vote trading, intrigue and a new lead-in to the Diplomatic Victory ensures that the end of the game will be more dynamic than ever before.
International Trade Routes: Build your cities into hubs of international trade by land and sea, creating great wealth and prosperity for your people, while also spreading religion, cultural influence, and science. The number of trade routes increases through the advancement of economics and technologies, the creation of wonders, and the unique abilities of your civilization. Will you connect to a closer city for a lower payoff and a safer route, choose a longer route with more risk for the bigger payoff, or perhaps point your trade route inward, sending vitally important food and production to the far corners of your own empire?
New Civilizations, Units and Buildings: Nine new leaders and civilizations are introduced, including Casimir of Poland, each with their unique traits, units and buildings.
New Wonders: This expansion set introduces eight new Wonders including the Parthenon, Broadway, the Globe Theater, and the Uffizi.
Sid Meier's Civilization V: Brave New World
The confirmed civs are Poland(Casimir III), Brazil(Pedro II) and Assyria(Ashurbanipal).
UPDATE: Maria 1 of Portugal and Shaka of Zulu confirmed.
Screenies:
*cdn.escapistmagazine.com/media/global/images/library/deriv/455/455578.jpg
*cdn.escapistmagazine.com/media/global/images/library/deriv/455/455576.jpg
*cdn.escapistmagazine.com/media/global/images/library/deriv/455/455574.jpg
More at: *www.escapistmagazine.com/gallery/view/35/10263/1247
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