best OS for gaming ?!

Liverpool_fan

Sami Hyypiä, LFC legend
How can I tell you that It is not about running windows perfectly.. it is about running games that we are talking about.

Saw that GTA 4 benchmarks? If you have observed it carefully, you will know how much performance gain is there for 6GB RAM. and if you can't figure out that for yourself..

Read this page
That performance gain is due to more Physical Memory available to the system. The OS does not become magically "supreme" by using more than 4 GB RAM.

And yea.. 3FPS is a small thing. And I wasn't trying to tell that It runs slow. But I was only trying to make a point that there is LAG(Even a minute)
On the other hand, 64bit applications can give you significant advantage in performance in encoding videos.
 

vamsi_krishna

Human Spambot
That performance gain is due to more Physical Memory available to the system. The OS does not become magically "supreme" by using more than 4 GB RAM.


On the other hand, 64bit applications can give you significant advantage is performance.


Are you serious? Jump in 6FPS jump just because more available physical RAM?? The difference is like having whole different GPU. Probably you haven't played GTA 4 for long, so let me tell you, the Prominent advantage of having a Grater physical RAM in GTA 4 gives a boost in texture streaming and reduces stutter(highly Helpful while driving fast vehicles..as engine constantly adds and deletes the world data from RAM) no way it helps in increasing the performance once the elements are loaded into the RAM. The performance jump coz of the increase in RAM will hardly be 2FPS or even less.


Ever tried Crysis 64Bit execs? one of the only few games that came with 64bit builds. And the performance gain is not even negligible. Its not about the Architecture of the builds that matters.. but the optimization in engine.
 

Liverpool_fan

Sami Hyypiä, LFC legend
Are you serious? Jump in 6FPS jump just because more available physical RAM?? The difference is like having whole different GPU.
Erm? So you want to claim that if you all of the sudden increase your RAM to 6GB, performance will be increased like a "whole different" GPU and yet you mean that is nothing to do with RAM? :confused:

Ever tried Crysis 64Bit execs? one of the only few games that came with 64bit builds. And the performance gain is not even negligible. Its not about the Architecture of the builds that matters.. but the optimization in engine.
Correct.
 

asingh

Aspiring Novelist
^ You are still WRONG. Windows 7 64 bit runs perfectly in less than 4 GB RAM. Without ANY problem or being limited in any manner as you suggest.
And a 32bit OS can use more than 4 GB RAM if your kernel has PAE enabled. Not sure how Windows does it, but in *nix you can compile a kernel with PAE.
And how the hell it matters if your game gives 51 fps or 53 fps, geez.

Yes, PAE is available to the Windows OS, but they still only enable ~3.4-3.6GB of hardware memory.

Yes, if we are living in a world where CPU utilization is minimal you would be correct. But, the difference is negligible in day to day applications, noticeable in few games, and clearly apparent in games which uses insane amount of CPU resources.

*media.bestofmicro.com/8/M/189526/original/image015.png


It might be only 3-4FPS, but there is lag. Apparent Difference is there, And that is my whole point.

It is not fair to show this game for optimizations of OS. GTA IV was one of the worst ported games for the PC. It totally did not realize the GPU, and THIS is not a factor to show "CPU dependent" tasks. And since when did we start to speak about the CPUs. Try to understand that this is at the code level of the OS. It has variables in the code lines which can realize instruction / memory sets which are larger than 32BIT binary. It is not about what the CPU is doing, or how much it is being tasked. Also in the rest of the article -- all the other games 64 vs. 32 bit showed jack difference. You are trying to isolate a singular anomaly and depict it as a factual trend.

Yes, and one will find the same difference while using 64bit Windows 7. But the problem is with the game Architecture's Optimization. To run perfectly, 64bit optimization should be executed at engine level, which will be a deadly blow for single core processors. Thats why judging on the market share of the processors, they use to ship with 32bit architecture support. But, we have surpassed that level now, Most of the games now are supporting MutiCore processors, and 64bit architecture.
It does not matter about the games architecture. It can be in either 32BIT or 64BIT compiled code. If 64BIT compilations make no difference so neither do 32BIT compilations make a comparative difference running on 64BIT...i.e. getting slowed down.

Saw that GTA 4 benchmarks? If you have observed it carefully, you will know how much performance gain is there for 6GB RAM. and if you can't figure out that for yourself..

Read this page
Which is again incorrect GTA IV is a poor example. And the corollary that slapping on more RAM (like you mentioned '6 GB') does not hold true. What if GTA IV only uses 1.5GB of RAM. So of course benching with 6GB will show no different --- BUT that does not mean that 6GB is a waste...!

If it was about FancyPants, then yes, I don't have much idea about the term. If it is about "64bit operating systems" then, Mr.Admin.. I very much do than you ever had. I would like to say that the only 64bit operating system we were talking about here is windows 7. We are not talking about XP 64bit, ubuntu 64bit. And Nitpicking game, eh?

Well you article for GTA IV was benched on Vista.
:)
 

vamsi_krishna

Human Spambot
It is not fair to show this game for optimizations of OS. GTA IV was one of the worst ported games for the PC. It totally did not realize the GPU, and THIS is not a factor to show "CPU dependent" tasks. And since when did we start to speak about the CPUs. Try to understand that this is at the code level of the OS. It has variables in the code lines which can realize instruction / memory sets which are larger than 32BIT binary. It is not about what the CPU is doing, or how much it is being tasked. Also in the rest of the article -- all the other games 64 vs. 32 bit showed jack difference. You are trying to isolate a singular anomaly and depict it as a factual trend.

Let me point out that Most of the games these days come under the "Bad Ports category" GTA just glorified the problem because of it's scale. Yes, it is a single case, but rest of the games showed the difference(even though it is slightest), which proves they run a bit.. a very minute bit better in 32bit Operating systems.I'm not trying to Tell any one to switch back to 32bit operating systems.. and neither I will. The whole point was previous games run slightly better on 32bit OS. All we can do is suck the 1-2FPS up and the fact that they have tiny bit of advantage on 32bit OS.. and just move on. We can't do much in this category.

It does not matter about the games architecture. It can be in either 32BIT or 64BIT compiled code. If 64BIT compilations make no difference so neither do 32BIT compilations make a comparative difference running on 64BIT...i.e. getting slowed down.

How won't they make any difference? they will definitely do. If the optimization is done in engine.

Which is again incorrect GTA IV is a poor example. And the corollary that slapping on more RAM (like you mentioned '6 GB') does not hold true. What if GTA IV only uses 1.5GB of RAM. So of course benching with 6GB will show no different --- BUT that does not mean that 6GB is a wast
e...!

1.5GB? Seriously Bro? :-|
My computer is no supercomputer, it is just loaded with 4GB ram and GTA uses almost 98% of it. I don't know what settings you were on. But with benchmarks i monitored.. it almost maxed GPU, CPU, RAM.

Well you article for GTA IV was benched on Vista.
:)

Oops.. My bad.
 

asingh

Aspiring Novelist
^^
How did you check how much system RAM was being used by GTA IV..?

1.5GB was just a figurative number, but again what I meant was that games till date do not load the RAM as much.

Regarding optimization, writing 64BIT code is not optimization. It is just making the game current ready.
 

vamsi_krishna

Human Spambot
^^
How did you check how much system RAM was being used by GTA IV..?

1.5GB was just a figurative number, but again what I meant was that games till date do not load the RAM as much.

Regarding optimization, writing 64BIT code is not optimization. It is just making the game current ready.

CPU Usage gadget for windows 7. I alt tabbed the game once(not to monitor anything) and saw it using 85% of the RAM. so, i checked task manager which showed memory usage of almost 98%.
 
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