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The Conqueror
Guest
*upload.wikimedia.org/wikipedia/en/5/52/Assassin%27s_Creed.jpg
Assassin's Creed is a video game developed by Ubisoft Montreal and published by Ubisoft. It was released worldwide in November 2007.[1] On September 22, 2007, Ubisoft announced the PC version has been delayed until early 2008.[4]
The player assumes the role of Desmond Miles, a seemingly normal bartender who is also the most modern member of a long family tree of assassins. He is taken to a facility where he uses the Animus, a machine that allows him to see the memories of his ancestors during the Third Crusade, in the year 1191. Desmond assumes the role of Altaïr (الطائر, Arabic, "The Flying One"), a member of the Hashshashin sect (the original "assassins"), whose objective is to slay the nine historical figures who are propagating the Crusades. As the player finds and kills these targets, their conspiracy is unveiled. The player is able to travel through three cities: Jerusalem, Acre and Damascus as well as Masyaf, the assassins' stronghold.
The interactive environments of the cities are populated by many people, and the way the player controls Altaïr affects how the bystanders around him react to his presence. For example, when going through a crowd, if the player lightly moves someone out of the way, it will not have a significant effect. However, if the player throws someone to the ground and hurts or kills them, the crowd may unite against him, which will also attract guards and he will then have to find a way out or hide. Similarly, if the player shoves a person aside, they may shove him back. If he climbs walls, civilians will gather around, attracting unwanted attention from guards.
The producers claim the environment is historically accurate. The locations in the game are distinctive models of the cities. All of Altaïr's targets are also historic figures who died or disappeared in the year 1191, although not necessarily by assassination.
Story
The overall story within Assassin's Creed is set in September 2012, where barkeeper Desmond Miles (the character controlled by the player) has been kidnapped by an unknown person prior to the start of the game, and is brought to Abstergo Industries, where researchers are working on the Animus project. The Animus is able to pull out memories from ancestors of the user, allowing the user to replay those memories as if he were there himself. Desmond was "chosen" for the project due to his relationship to his ancestor Altaïr Ibn La-Ahad (الطائر Al-taa-ir in Arabic), a member of the Assassins during the Third Crusade of the Holy Land; the researchers express interest in understanding more of how the Assassins worked. Though initially Desmond's sub-conscious rejects the memories of Altaïr, he eventually learns to accept them and is able to proceed to follow Altaïr's actions through the Animus.
The memories of Altaïr that Desmond experiences start in AD 1191: Richard the Lionheart has just recaptured the port city of Acre from occupying Muslims. With a base of operations established, the Crusaders prepare to march south. Their true target is Jerusalem – which they intend to recapture for Christianity. However, Saladin, leader of the Islamic army, currently rules the city. Stinging from his army’s defeat at Acre, he will not allow Richard to humiliate him again. The Muslim forces are massing in the ruins of Arsuf, intending to ambush the Crusaders and prevent them from reaching Jerusalem. These war maneuvers have left the rest of the Holy Land wide open. While Richard and Saladin battle one another, the men left to govern in their stead have begun taking advantage of their newfound positions of power. Exploitation, manipulation, and provocation rule the day.
The first memory Desmond experiences is that of Altaïr failing to assassinate the Grand Master of The Templar Knights, Robert de Sable, and recover the order's treasure. Due to this, Altaïr is demoted to Uninitiated (the lowest rank in the Assassin Order). But Al Mualim, leader of the Assassins, offers him an opportunity to redeem himself. Altaïr must venture out into the Holy Land and assassinate nine men said to be exacerbating and exploiting the hostilities created by the Third Crusade. In doing so, he will stabilize the region, allowing Mualim to usher in an age of peace.
*upload.wikimedia.org/wikipedia/en/thumb/a/a3/Cryptic.jpg/200px-Cryptic.jpg *en.wikipedia.org/skins-1.5/common/images/magnify-clip.png
Cryptic messages on the wall of Desmond's bedroom at the end of the game
Along the way, however, Altaïr discovers that his targets are bound by more than just a shared interest in personal gain, but are in fact Templars themselves, with the goal to unite all mankind under a common cause. Desmond further learns from emails when left overnight between sessions that Abstergo Industries is run by modern-day Templars, who are seeking the locations of several artifacts known as the "Pieces of Eden" that they can use to continue to Templars' goals. Desmond learns that he was kidnapped by the company so that they may learn, through Altaïr's memories, where the locations of the other Pieces of Eden may be buried throughout the world. He also finds that what remains of the Assassin's Guild in modern days had tried and failed to recover him before that information could be learned. Altaïr's memories finally reveal that the assignment he undertook was a ploy by the Templars to sow discord between the Assassins and the Crusaders and Muslims. In doing so, Saladin and Richard The Lionheart would instead work together and fight the Assassins, and in the process, bringing peace for the Templars. Altaïr finally catches up with Robert de Sable, his last assigned target, and defeats him. Robert de Sable reveals in his dying words that Altaïr's master is also a member of the Templars, and he has now the sole power of the artifact, the "Piece of Eden" that is able to alter what men can see and can be used for mass hypnosis. Altaïr travels to face his Master, who wields the "Piece of Eden", attempting to alter Altaïr's sight, but eventually falls to his blade. As Altaïr recovers the "Piece of Eden", the device activates one more time to reveal multiple locations across the globe in an holographic manner.
With Altaïr's memory complete, Desmond wakes up out of the Animus to learn that Abstergo Industries is already sending out recovery teams to those locations hoping to find additional artifacts. Desmond, no longer being of use to Abstergo Industries, is to be silenced; however, he is saved by Lucy, who reveals herself to be an Assassin by bending down her ring finger, to imply her membership. In the conclusion of the game, Desmond, having become "synchronized" with Altaïr, is able to use the eagle vision (a sort of empathic sight to see hidden messages and tell friend from foe), and sees messages scrawled across the floors and walls that only he can see that refer to the end of the world described by several religions, among other writings; such writings include references to the biblical passage Revelation 22:13 ("I am the Alpha and the Omega, the first and the last, the beginning and the end."), a Lorenz Attractor, the Eye of Providence, and other writings in foreign languages. Additionally, there is the Mayan date of 13.0.0.0—December 21, 2012—which is only 3 months away within the game's timeline, that represents the Mayan last day of this age of the world.
Assassin's Creed is a video game developed by Ubisoft Montreal and published by Ubisoft. It was released worldwide in November 2007.[1] On September 22, 2007, Ubisoft announced the PC version has been delayed until early 2008.[4]
The player assumes the role of Desmond Miles, a seemingly normal bartender who is also the most modern member of a long family tree of assassins. He is taken to a facility where he uses the Animus, a machine that allows him to see the memories of his ancestors during the Third Crusade, in the year 1191. Desmond assumes the role of Altaïr (الطائر, Arabic, "The Flying One"), a member of the Hashshashin sect (the original "assassins"), whose objective is to slay the nine historical figures who are propagating the Crusades. As the player finds and kills these targets, their conspiracy is unveiled. The player is able to travel through three cities: Jerusalem, Acre and Damascus as well as Masyaf, the assassins' stronghold.
The interactive environments of the cities are populated by many people, and the way the player controls Altaïr affects how the bystanders around him react to his presence. For example, when going through a crowd, if the player lightly moves someone out of the way, it will not have a significant effect. However, if the player throws someone to the ground and hurts or kills them, the crowd may unite against him, which will also attract guards and he will then have to find a way out or hide. Similarly, if the player shoves a person aside, they may shove him back. If he climbs walls, civilians will gather around, attracting unwanted attention from guards.
The producers claim the environment is historically accurate. The locations in the game are distinctive models of the cities. All of Altaïr's targets are also historic figures who died or disappeared in the year 1191, although not necessarily by assassination.
Story
The overall story within Assassin's Creed is set in September 2012, where barkeeper Desmond Miles (the character controlled by the player) has been kidnapped by an unknown person prior to the start of the game, and is brought to Abstergo Industries, where researchers are working on the Animus project. The Animus is able to pull out memories from ancestors of the user, allowing the user to replay those memories as if he were there himself. Desmond was "chosen" for the project due to his relationship to his ancestor Altaïr Ibn La-Ahad (الطائر Al-taa-ir in Arabic), a member of the Assassins during the Third Crusade of the Holy Land; the researchers express interest in understanding more of how the Assassins worked. Though initially Desmond's sub-conscious rejects the memories of Altaïr, he eventually learns to accept them and is able to proceed to follow Altaïr's actions through the Animus.
The memories of Altaïr that Desmond experiences start in AD 1191: Richard the Lionheart has just recaptured the port city of Acre from occupying Muslims. With a base of operations established, the Crusaders prepare to march south. Their true target is Jerusalem – which they intend to recapture for Christianity. However, Saladin, leader of the Islamic army, currently rules the city. Stinging from his army’s defeat at Acre, he will not allow Richard to humiliate him again. The Muslim forces are massing in the ruins of Arsuf, intending to ambush the Crusaders and prevent them from reaching Jerusalem. These war maneuvers have left the rest of the Holy Land wide open. While Richard and Saladin battle one another, the men left to govern in their stead have begun taking advantage of their newfound positions of power. Exploitation, manipulation, and provocation rule the day.
The first memory Desmond experiences is that of Altaïr failing to assassinate the Grand Master of The Templar Knights, Robert de Sable, and recover the order's treasure. Due to this, Altaïr is demoted to Uninitiated (the lowest rank in the Assassin Order). But Al Mualim, leader of the Assassins, offers him an opportunity to redeem himself. Altaïr must venture out into the Holy Land and assassinate nine men said to be exacerbating and exploiting the hostilities created by the Third Crusade. In doing so, he will stabilize the region, allowing Mualim to usher in an age of peace.
*upload.wikimedia.org/wikipedia/en/thumb/a/a3/Cryptic.jpg/200px-Cryptic.jpg *en.wikipedia.org/skins-1.5/common/images/magnify-clip.png
Cryptic messages on the wall of Desmond's bedroom at the end of the game
Along the way, however, Altaïr discovers that his targets are bound by more than just a shared interest in personal gain, but are in fact Templars themselves, with the goal to unite all mankind under a common cause. Desmond further learns from emails when left overnight between sessions that Abstergo Industries is run by modern-day Templars, who are seeking the locations of several artifacts known as the "Pieces of Eden" that they can use to continue to Templars' goals. Desmond learns that he was kidnapped by the company so that they may learn, through Altaïr's memories, where the locations of the other Pieces of Eden may be buried throughout the world. He also finds that what remains of the Assassin's Guild in modern days had tried and failed to recover him before that information could be learned. Altaïr's memories finally reveal that the assignment he undertook was a ploy by the Templars to sow discord between the Assassins and the Crusaders and Muslims. In doing so, Saladin and Richard The Lionheart would instead work together and fight the Assassins, and in the process, bringing peace for the Templars. Altaïr finally catches up with Robert de Sable, his last assigned target, and defeats him. Robert de Sable reveals in his dying words that Altaïr's master is also a member of the Templars, and he has now the sole power of the artifact, the "Piece of Eden" that is able to alter what men can see and can be used for mass hypnosis. Altaïr travels to face his Master, who wields the "Piece of Eden", attempting to alter Altaïr's sight, but eventually falls to his blade. As Altaïr recovers the "Piece of Eden", the device activates one more time to reveal multiple locations across the globe in an holographic manner.
With Altaïr's memory complete, Desmond wakes up out of the Animus to learn that Abstergo Industries is already sending out recovery teams to those locations hoping to find additional artifacts. Desmond, no longer being of use to Abstergo Industries, is to be silenced; however, he is saved by Lucy, who reveals herself to be an Assassin by bending down her ring finger, to imply her membership. In the conclusion of the game, Desmond, having become "synchronized" with Altaïr, is able to use the eagle vision (a sort of empathic sight to see hidden messages and tell friend from foe), and sees messages scrawled across the floors and walls that only he can see that refer to the end of the world described by several religions, among other writings; such writings include references to the biblical passage Revelation 22:13 ("I am the Alpha and the Omega, the first and the last, the beginning and the end."), a Lorenz Attractor, the Eye of Providence, and other writings in foreign languages. Additionally, there is the Mayan date of 13.0.0.0—December 21, 2012—which is only 3 months away within the game's timeline, that represents the Mayan last day of this age of the world.