what to buy PS3 or xbox 360

My choice...


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quadroplex780

Maximum Fame
Ahh..amm
List of res for games on 360 and PS3 shows that even ps3 isn't that good but ahead of 360
Well it turns out that when a game box says that it runs in 720p or 1080p it’s not entirely true. Sure you can set it to that resolution but the actual game output resolution is rarely exactly that.

Check out two of the biggest releases of the season for example:

COD4 (360) 1024×600p 2xAA
COD4 (PS3) 1024×600p 2xAA
Uncharted (PS3) 960×1080 in 1080p

Neither Call of Duty 4 or Uncharted run in the actual resolutions.

The reason most games do this is to allow for more visual effects to be rendered to the screen without slowing the game down. Most won’t ever notice or care but it’s kind of interesting to find out the actual resolutions that games render in. Here are some more recent ones along with a huge list of older releases from the pixel counter at Beyond3D.

Def Jam: Icon (PS3) 1152×648
Marvel: Ultimate Alliance (PS3) 1920×1080 FullHD
Transformers (PS3) 960×1080
Pirates of the Caribbean (PS3 720p): 960×720
Pirates of the Caribbean (PS3 1080p): 780×1080
Oblivion (360): 1024×600 (PS3 version is full 720p)
ICO (PS2): 512×224p (less than Tekken on PS1 at 512×240)
VF5 (PS3 720p): 1024×1024 (same as 360)
VF5 (PS3 1080p): 1024×768

Here are some older discoveries from the same thread:

Full Auto 2: 1920×1080 AA 4x, bad framerate - PS3
NBA Street: 1920×1080 AA 4x (30-60fps) - 360
LocoRoco Cocoreccho 1920×1080 MSAA 2x -PS3
Tony Hawk Project 8: 1040×584 AA - 360
Tony Hawk Project 8: 1280×720 - PS3
Virtua Tennis 3: 1920×1080 AA 2x - PS3, 360
XMB: 1920×1080p - PS3
Dashboard: 1280×720p - 360
Perfect Dark Zero: 1138×640p - 360
Halo 3: 1152×640p - 360
Call of Duty 3: 1120×630p 360
Ninja Gaiden Sigma: 1280×720p PS3
Project Gotham Racing 3: 1024×600 360
Tomb Raider: 1024×600 360
Ridge Racer 7:
NBA 07: 1920×1080 - PS3
NBA 08: 1920×1080 - PS3
Tony Hawk Proving Ground: 600p - PS3
Tony Hawk Proving Ground: 720p - 360
GRAW2: 720p - PS3
GRAW2: 720p AA 2x - 360
Super Rub a Dub: 1600×1080 - PS3
GTHD: 1440×1080 - PS3
Super Stardust HD: 1280×1080 - PS3
Skate: 1536×864 - PS3
Skate: 1280×720 AA - 360
Bioshock: 1280×720 - 360
Harry Potter: 1280×720 MSAA 2x PS3
Pixel Junk Racers: 1920×1080 PS3
Heavenly Sword: 1280×720 AA 4x PS3
Blast Factor Demo: 1920×1080 PS3
The Darkness Demo: 1024×576 PS3
 

naveen_reloaded

!! RecuZant By Birth !!
thnks for he quote .. but wht is the real point...??

and antoher thing .. can anyone say which is the best ever graphically spectacular game for ps3 ???
 

quadroplex780

Maximum Fame
^^I think the best eye candy is seen on Heavenly Sowrd 720p 4xAA.
@others Don't come to me saying that I am a graphics whore or something I am just answering naveens question.
 

Zeeshan Quireshi

C# Be Sharp !
For me Resolution Does not matter as far as the GFX Quality is good(720p is enuf) and the most important part is Gameplay .

Gamin is 80% Gameplay n 15% Sound n 5%GFX . Yeah , the soundtrack matters more than the GFX , coz a bad soundtrack is a total Turn-off .

And as for GFX Quality , both Current-Gen output almost the same quality so it Finally boils down to Gameplay and which console has more(and better) games .

I'd rather Play at 720p With much better visuals n AA rather than bland looking at 1080p.
 

ring_wraith

=--=l33t=--=
Oh come on! How can you possibly deny that the PS3 will eventually be the winning console? Someone bump this thread in a year and then i can say "told you so".

Zeeshan, agreed current gen games have the same graphics, but that is only because game devs have not learnt how to make full potential of the PS3 yet! Till Crysis came along, no-one knew how to harness the full potential of 2x8800 Ultras in SLi! Bland looking 1080p??? what does that even mean?? The Visuals will be the same if and usually better on the PS3.

According to your 80% gameplay, 15% sound and 5% Gfx formula, then I can safely say that you should invest in a 8-bit video game and forget about PS3, X360 etc. 8-bit Video Games had awesome gameplay, good sound and lame GFx.
But would you do so??
 

Zeeshan Quireshi

C# Be Sharp !
According to your 80% gameplay, 15% sound and 5% Gfx formula, then I can safely say that you should invest in a 8-bit video game and forget about PS3, X360 etc. 8-bit Video Games had awesome gameplay, good sound and lame GFx.
But would you do so??
That's why i said i was talking bout Current-Gen consoles .

Coz in current gen consoles , GFX are almost same on both Consoles , so it's not like the other console wil be like 100 times better than one.

Thus while deciding between Xbox 360 n PS3 , i'd concentrate more on the gameplay element .
 

infra_red_dude

Wire muncher!
I could infer these things after reading all the posts:

1) Zeeshan owns 360 so he's justifying buying the same
2) Nish owns 360 so he's justifying buying the same
3) Naveen owns PS3 so he's justifying buying the same
4) Metalhead's justifying buying the PS3 coz he's a Linux fan
5) ctrl_at_del owns 360
6) krazy owns PS3
7) cyrus owns/plans to own PS3
8 ) Metalhead still believes emulating PS3 is like landing on the sun while emulating 360 is like landing on the moon.
9) Some people believe PS3 still uses Emotion Engine which is not true for present gen PS3.
10) The thread starter is nowhere to be seen! :D

Hehe... no offense guys.. just trying to make the atmosphere a bit lighter :))

Lets look where Xbox 360 gains:
1) Use of Direct-X like API means game companies do li'l to port the games to XBox which directly translates into More Games in Less Time!
2) Custom GPU built by ATi hence we can expect better integration overall.
3) Unified shaders.

Where Xbox has roadblocks:
1) Use of generic 3 core Xenon CPU which is less powerful than Cell.
2) CPU can share very limited or no amount of GPU's work.
3) Latency issues between cache and CPU
4) Achieving correct Thread level parallelism is all upto the programmer (his headache) and requires much effort (In layman's terms its like deciding what job is done by which core). Hence optimization is not an easy task.

Where PS3 scores:

1) Cell proc. is an all-in-one proc much powerful than Xenon.
2) Achieving parallelism is not difficult as in Xenon coz the Cell was built with this in mind. Optimization becomes simpler.
3) RAM is better integrated with Cell which mitigates latency issues.
4) Cell can share the load of GPU.

Where PS3 sux:
1) Unfamiliar API. Which means less games as of now than 360.
2) Discrete Shaders.
3) Use of PCI-E bus for interconnection of CPU and GPU (We dunno whether its a pro or con coz there is very limited info about Xbox360's bus architecture).
4) GPU is more generic.

PS3 hardware is underutilized. Technically, PS3 arch. is superior to 360. But Xbox360 is ahead of PS3 in terms of units sold coz it has the support of many complementing things (DirectX is the biggest which eases the work of progarmmers by making things re-usable!). However optimization if difficult.

Note that I hafnt included PS3's BluRay as a plus point coz I think as of today this point is completely absurd. So whats the conclusion? Conclusion is if you wanna play games today Get Xbox. If you want your console to last for sometime Get PS3. Not that MS will sit quiet and not upgrade Xbox but that Sony already has a much advanced and proven platform (the whole arch.) and needs to do li'l work for upgradation (mebbe just GPU).

I hope I bored you enuf with technicals things. Thats it for today! Enuf of this technical bull$h1t! :D

PS: Someone said Cell is optimized for FPU while Xenon is not (or something lke that). I'd like to read about it. Do you haf something to back up this claim?
 

nish_higher

Wise Old Owl
^ remove my name :D i'm getting my PS3 in 1st week of march :)
read my 1st post in this thread
and the guy bought Xbox 360
 
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Zeeshan Quireshi

C# Be Sharp !
PS: Someone said Cell is optimized for FPU while Xenon is not (or something lke that). I'd like to read about it. Do you haf something to back up this claim?
*xbox360.ign.com/articles/617/617951p2.html

And BTW , The 2 TeraFlops claimed Performance of the PS3 is of the GPU .

The Actual PS3 CPU has a Performance of 218 GFlops .

The GPU is a different game altogether and it is not suited for General Purpose Computing .

IGN Peformance Comparison:

*xbox360media.ign.com/xbox360/image/article/617/617951/microsofts-xbox-360-vs-sonys-playstation-3-20050520041729831.jpg

*xbox360media.ign.com/xbox360/image/article/617/617951/microsofts-xbox-360-vs-sonys-playstation-3-20050520041730612.jpg

Via IGN:
Game programmers do not want to spread their code over eight processors, especially when seven of the processors are poorly suited for general purpose programming. Evenly distributing game code across eight processors is extremely difficult.

*xbox360.ign.com/articles/617/617951p2.html

Via Gamespot:
The PS3’s design requires high levels of floating point performance, because the PS3 GPU is unable to do automatic load balancing between pixels and vertices, so performance will drop off during vertex processing. The PS3’s design requires that the CPU take up the slack. On Xbox 360, we do not plan for the CPU to do any vertex processing at all, which leaves all of the processor’s power for game simulation code.

Floating point performance is much more relevant on the GPU, where Xbox 360 has more floating point performance than PS3. Not only does the Xbox 360 GPU have greater raw shader power than the PS3 GPU (240 GFLOPS versus estimated 228.8 GFLOPS on PS3), it will also use more of its power. The Xbox 360’s unified shader model will automatically optimize graphics for each game (vertex or pixel shading), without the developer having to write any extra code. Xbox 360 will also have embedded DRAM to avoid bandwidth bottlenecks and to give developers “free” anti-aliasing to eliminate jagged edges in every game.

*www.gamespot.com/pages/unions/read_article.php?topic_id=21827432&union_id=1756

@infra_red_dude , The Generic'ness of the Xbox 360 CPU is it's power as it is much adept at performing generic calculations the one that are needed for AI programming and all and lets the GPU do all the GFX work whereas the Cell has only 1 General Purpose Core and 7other SPE'f that are ill suited to AI programming and are more adept at FPU's which are very very uncommon in AI Programming .

Same Goes for the RAM , the X360 has 512MB Unified RAM which can be used by both the CPU and the GPU as per the need . Whereas the PS3 has 256 MB each for CPU and GPU .
 
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infra_red_dude

Wire muncher!
*xbox360.ign.com/articles/617/617951p2.html
Thanks for the link. Going thru it now.

And BTW , The 2 TeraFlops claimed Performance of the PS3 is got the GPU .
Teraflops is NOT a measure of performance and thats why I never mentioned it as a pro or con for either PS3 or XBox.

The GPU is a different game altogether and it is not suited for General Purpose Computing .
I never made this point. Being an electronics guy I understand these technical stuffs well.
 

Cyrus_the_virus

Unmountable Boot Volume
I guess the beginner of the thread has his answer with the poll. This is the third poll I've seen with the same result. ;)
 

nish_higher

Wise Old Owl
i think mods should close this thread now and reopen it on 28th Feb,2009 to see which console rules then (don't answer that below my post now)
:lol: :lol:
 

m-jeri

Caballero de Real Madrid
i think mods should close this thread now and reopen it on 28th Feb,2009 to see which console rules then (don't answer that below my post now)
:lol: :lol:

Peace brothers.....and zeeshan....no...winning is still far to go...so stop being stubborn....

;-).....

and yes..for this thread only x360 won hands down.....
 
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