Xcom 2

Alok

Adventurer
And XCOM 2 officially announces :hyper:
XCOM-2-logo-static-670x377.jpg



Developed by Firaxis Games, XCOM 2 transports players 20 years into the future, where humanity lost the war against the alien threat that has established a new world order. The secret paramilitary organization known as XCOM is largely forgotten, and must strike back to reclaim control of Earth and free mankind from the aliens’ rule. XCOM 2 is currently scheduled for release in November 2015. The game will also be coming to Mac and Linux via Feral Interactive.
In XCOM 2, the roles have been reversed, and XCOM is now the invading force. They are hampered by limited resources and must constantly evade the alien threat in their new mobile headquarters. Players must use a combination of firepower and stealth-like tactics to help XCOM recruit soldiers and build a resistance network, while attempting to expose the evil alien agenda and save humanity. XCOM 2 will introduce gameplay features such as procedurally-generated levels, which will make each experience unique to the player, as well as offer a much deeper level of modding support. Additionally, XCOM 2 will offer a variety of new content including five updated soldier classes, increased soldier customization, more alien and enemy types, evolved tactical combat and more.
“Firaxis proved they could reimagine a beloved franchise with XCOM: Enemy Unknown, a Game of the Year award-winning title,” said Christoph Hartmann, president of 2K. “With XCOM 2, the team is breathing new life into the series by adding an epic narrative and challenging players to overcome near impossible odds.”
“The feedback from the passionate XCOM community played an important role in the development of XCOM 2, driving us to push the visual, gameplay and replayability boundaries of what a strategy game can be,” said Jake Solomon, creative director of XCOM 2 at Firaxis Games. “We’re thrilled to implement long-time fan requested features such as procedural levels and modding support, as well as adding more of what makes XCOM great like new aliens, enemies and soldier classes.”
For more information about XCOM 2, visit IGN.com, where the game is featured as the IGN First title for the month of June. In the coming weeks, IGN will reveal exclusive details about XCOM 2, including gameplay impressions, in-depth analysis of alien and enemy types, new soldier classes and combat tactics, story-focused insights and more.
XCOM 2 will be available for PC and is currently scheduled for release in November 2015. XCOM 2 is not yet rated by the ESRB. For more information on XCOM 2, please visit XCOM 2, become a fan on XCOM| Facebook, follow the game on XCOM (@XCOM) | Twitter using the hashtag #XCOM2 or subscribe to XCOM - YouTube.


Hacked Teaser said:
In the past few days, 2K Games has kept adding more and more hacking elements to its “Advent” teaser site, but the enigma has already been cracked by eagle eyed Reddit users. It’s indeed a new XCOM game.

Intro MP3 : https://downloads.2kgames.com/adventfuture/images/en/Advent-Introduction.mp3
Teaser Site : http://www.adventfuture.org/
Advent.jpg

AdventPhamp-670x253.jpg

XCOM-EU_Emblem.png


Now we can put the letters together, and we get “GFIILOD NCOVO.” Meaningless? Not at all. It’s just the anagram of “Vigilo Confido,” the motto that appears on the emblem of the XCOM in that masterpiece that was XCOM: Enemy Unknown.
ADVENT-TruthRevealed.png
Source :
http://www.reddit.com/r/Xcom/comments/3836ic/reclaim_the_earth_in_xcom_2_this_november/
Commanders! It looks like the second invasion may be beginning... : Xcom____(Reddit)


The Enigma of 2K?s ?Advent? Teaser Site Has Been Cracked: it?s a New XCOM Game | DualShockers

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OP
Alok

Alok

Adventurer
As teased in the past few days with the Advent site, today 2K Games officially announced with a press release XCOM 2, sequel to the critically acclaimed XCOM: Enemy Unknown, and successor to the classic XCOM series.

The game will be released in November for PC, and it will be developed by Firaxis Games like its predecesorr. It’s twenty years into the future, after humanity actually lost the war against the aliens.

Feral Interactive will develop a port for Mac and Linux, but no console version has been announced. Feral Interactive is well known for its ports for Mac and more recently for Linux, and they also worked on XCOM: Enemy Unknown.

“In XCOM 2, the roles have been reversed, and XCOM is now the invading force. They are hampered by limited resources and must constantly evade the alien threat in their new mobile headquarters. Players must use a combination of firepower and stealth-like tactics to help XCOM recruit soldiers and build a resistance network, while attempting to expose the evil alien agenda and save humanity. XCOM 2 will introduce gameplay features such as procedurally-generated levels, which will make each experience unique to the player, as well as offer a much deeper level of modding support. Additionally, XCOM 2 will offer a variety of new content including five updated soldier classes, increased soldier customization, more alien and enemy types, evolved tactical combat”
2K Games President Christoph Hartmann accompanied the press release with a comment:

“Firaxis proved they could reimagine a beloved franchise with XCOM: Enemy Unknown, a Game of the Year award-winning title. With XCOM 2, the team is breathing new life into the series by adding an epic narrative and challenging players to overcome near impossible odds.”
Creative Director Jake Solomon also promised that the game will be solidly based on feedback from the fans received after the first game:

“The feedback from the passionate XCOM community played an important role in the development of XCOM 2, driving us to push the visual, gameplay and replayability boundaries of what a strategy game can be. We’re thrilled to implement long-time fan requested features such as procedural levels and modding support, as well as adding more of what makes XCOM great like new aliens, enemies and soldier classes.”
Together with the announcement, we got a piece of artwork (the first in the gallery), and a few announcement screenshots, which you can see below.

XCOM-2-logo-static-670x377.jpg

2KGMKT_XCOM2_Art_Announce.jpg

2KGMKT_XCOM2_Screenshot_Sectoid.jpg
2KGMKT_XCOM2_Screenshot_Ranger-Target-HUD.jpg

2KGMKT_XCOM2_Screenshot_ADVENT-Trooper.jpg

2KGMKT_XCOM2_Screenshot_ADVENT-Captain.jpg


I'm sold :p
 
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007

Killing Machine
XCOM 2 is now available for pre-purchase on Steam. Looking at the Australian price (USD $90) for the game, all that I wanna say is God bless Indian retail regional pricing.

Pre-purchase offer: RESISTANCE WARRIOR PACK
Customize your squad of resistance fighters with bonus outfits, headgear, and custom facial war paint. Instantly unlock a survivor of the old war as a recruit in your barracks.
 

bssunilreddy

Chosen of the Omnissiah
XCOM 2 is now available for pre-purchase on Steam. Looking at the Australian price (USD $90) for the game, all that I wanna say is God bless Indian retail regional pricing.

Pre-purchase offer: RESISTANCE WARRIOR PACK
Customize your squad of resistance fighters with bonus outfits, headgear, and custom facial war paint. Instantly unlock a survivor of the old war as a recruit in your barracks.
Indeed Great Indian Retail Pricing...
 

Cyberghost

Federal Agent Area 51
Staff member
XCOM 2 is now available for pre-purchase on Steam. Looking at the Australian price (USD $90) for the game, all that I wanna say is God bless Indian retail regional pricing.

Pre-purchase offer: RESISTANCE WARRIOR PACK
Customize your squad of resistance fighters with bonus outfits, headgear, and custom facial war paint. Instantly unlock a survivor of the old war as a recruit in your barracks.

I'm hoping steam also uses the same price as that of retail after they implemented INR. Don't f**k up like GMG (Xcom 2 price: ₹4199)
 

007

Killing Machine
I'm hoping steam also uses the same price as that of retail after they implemented INR. Don't f**k up like GMG (Xcom 2 price: ₹4199)
Haha yeah, noticed that 4199 . I guess it can happen for titles that launch on Steam after INR becomes live. Otherwise, wouldn't it be a headache for all devs/publishers to update all the existing Steam packages where Indian regional cuts are applicable?
 
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