warfreak
Talk to the hand!!!
I am preparing screenshots for comparing Quake 3 Arena and Unreal Tournament.(Same old "grudge match" of the previous millennium.)
So I need the maximum detail to which both the games can be pushed. I already know how to do it for UT (Thanks to the Beyond Unreal Forums) Can anyone tell me if there is a way to push the level of detail to the maximum , or better, provide me with actual screenshots ? Meanwhile I'm using nvidia's control panel to tweak the game.
If you are posting screenshots, kindly take them at a resolution of 1280 X 1024 / 1600 X 1200 . No lower resolutions. Bitmaps more preferable than JPEGs(56K stay away from this thread!).
Here I've uploaded 4 sample shots of both the games. This is not really a comparison. Just a look at the difference in approach to game development from both id and epic. The level design of Quake 3 is more claustrophobic while in UT there is a sort of openness in environment.
So I need the maximum detail to which both the games can be pushed. I already know how to do it for UT (Thanks to the Beyond Unreal Forums) Can anyone tell me if there is a way to push the level of detail to the maximum , or better, provide me with actual screenshots ? Meanwhile I'm using nvidia's control panel to tweak the game.
If you are posting screenshots, kindly take them at a resolution of 1280 X 1024 / 1600 X 1200 . No lower resolutions. Bitmaps more preferable than JPEGs(56K stay away from this thread!).
Here I've uploaded 4 sample shots of both the games. This is not really a comparison. Just a look at the difference in approach to game development from both id and epic. The level design of Quake 3 is more claustrophobic while in UT there is a sort of openness in environment.