My question's simple-"What would happen if one places two identical reflective surfaces in front of each other in a 3D rendering engine?"
Doesn't this require infinite processing power.I have a possible solution but i wonder how developer's found a good solution within the limits of the processing power of the processors.Please explain someone if anyone knows a solution.
Doesn't this require infinite processing power.I have a possible solution but i wonder how developer's found a good solution within the limits of the processing power of the processors.Please explain someone if anyone knows a solution.