sam_738844
Wise Old Owl
You have no idea what you are saying or how these silicon chips are developed or manufactured. Use google and enlighten yourself before commenting like a troll.
Graphics chips or processors which belongs to a specific series are all the same with minute difference. The only difference is that the execution units or specific features are disabled on chips that goes into lower end parts.
And the chips that goes into higher end processor or graphic card are the best performing lot in the same batch. Or without any features disabled.
For eg an i5 4590 is same chip used in i5 4690 or 4690k. Intel just choosed to clock them lower for a price difference. An i5 is the same chip as i7 with just hyperthreading disabled in the same series like devil canyon.
This certainly dont mean that cost are increased for intel for manufacturing an i7 over i5 or i3. It just means that they demand a premium for the same chip.
Same goes for nvidia. The higher end card in the same series doesn't mean the additional cost of more than 2times.
Don't make yourself foolish by beleiving whatever your friends or shopkeepers have to say to sell the product. And before commenting do some research.
google yourself and find the result as a blabbering baboon or another reddit fanboy. You dont work in nvidia, you dont work in intel. You dont know a single crap about their Marketing policies or why they quote a premium in their OTS products. Technology comes with a price. Enabling and disabling cores is nothing new. Read more and find that it's come to light that the GTX 980 sports 2MB of L2 cache, the 970 is limited to 1.75MB. The GTX 980 features 64 ROPs, but the 970 is limited to 56 thanks to a partially-disabled cluster. In addition, the 970's memory is segmented into 3.5GB and 500MB chunks with 196 GB/s and 28 GB/s of bandwidth, respectively. Since these chunks can not be striped, the maximum usable memory bandwidth for the 3.5GB chunk is is 196 GB/s.
Why on earth a full blown chip should cost almost the same as a disabled one?
Read this too form tom's
Unlike GM107, the GM204 GPU features four Graphics Processor Clusters (GPCs) instead of one. That means it benefits from four times the number of raster engines. Of course, high-end graphics cards require a beefier back-end to handle all of that data throughput, and the GeForce GTX 980 utilizes four render back-ends capable of handling 16 full-color ROP operations per clock, adding up to 64. Four 64-bit memory controllers create an aggregate 256-bit bus. By the way, you may have noticed that the GeForce GTX 970's 13 SMMs don't divide equally into four GPCs. Nvidia says that there is no predefined recipe of SMMs per GPC in the 970, and each GPU may be configured differently.
There is no age for education, there is no shame in reading more and learning.
Quoting from Anand's
As expected, along with the reduction in SMMs clockspeed is also reduced slightly for GTX 970. It ships at a base clockspeed of 1050MHz, with a boost clockspeed of 1178MHz. This puts the theoretical performance difference between it and the GTX 980 at about 85% of the ROP performance or about 79% of the shading/texturing/geometry performance. Given that the GTX 970 is unlikely to be ROP bound with so many ROPs, the real world performance difference should much more closely track the 79% value, meaning there is a significant performance delta between the GTX 980 and GTX 970.
With your logic tomorrow I buy a honda with a partially disabled subaru engine which magically costs less and the latter is way more expensive just because it has some shafts or whatever enabled?
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