theserpent
Firecracker to the moon
Minecraft is a sandbox-building[2][3] independent video game written in Java originally by Swedish creator Markus "Notch" Persson and now by his company, Mojang.
Minecraft is focused on creativity and building, allowing players to build constructions out of textured cubes in a 3D world. Gameplay in its commercial release has two principal modes: Survival, which requires players to acquire resources themselves and maintain their health and hunger; and Creative, where the player has an unlimited supply of resources, the ability to fly, and no concept of health or hunger. A third gameplay mode, named Hardcore, is essentially the same as Survival, but the difficulty is locked on the hardest setting and respawning is disabled, forcing the player to delete his or her world upon death. An outdated Classic version is also available for free, although it is no longer being developed. Creative Minecraft resembles Classic, but with many more features.
Gameplay
Survival
In this mode, the player has a health bar which is depleted by attacks from monsters, falls, or environmental damage, such as drowning or falling into lava. The player also has a hunger bar, which must be periodically refilled by eating various food (porkchops, bread, etc.) in-game. Armor can help mitigate damage from mob attacks, while weapons can be used to kill enemies and other animals. Health replenishes when the player has a full hunger bar or by playing on the easiest difficulty, where the health bar regenerates by itself. Upon dying, items in the player's inventory are dropped and the player is respawned at current spawn point, which by default is where the player started, but can be set by sleeping in in-game beds. The items can be recovered if reached before they despawn.
The player can acquire different resources and craft tools, weapons, armor, food, and various other items. By acquiring better resources, the player can make more effective items. For example, tools such as axes, shovels, or pickaxes, can be used to chop down trees, dig soil, and mine ores respectively, and tools made out of better resources (such as iron in place of stone) perform their tasks more quickly and can be used more heavily before breaking. The game has an inventory system and the player is limited to the number of items they can carry, specifically, 36 spaces.
The player may also play in a Hardcore mode as a variant of Survival mode, differing primarily by being locked to the hardest gameplay setting and featuring permadeath – upon player character's death, their world is deleted.
Creative
In creative mode, the player does not take environmental or mob damage, is not affected by hunger, and can fly freely around the game world. The player also has access to unlimited resources or items through the inventory menu, and can place or remove them instantly. All creatures in the game, including hostile ones, may still spawn under proper conditions, but they cannot damage the player. The only possible way in Creative for a player to die is to fall down the Void, the bottom of the map.
Minecraft is focused on creativity and building, allowing players to build constructions out of textured cubes in a 3D world. Gameplay in its commercial release has two principal modes: Survival, which requires players to acquire resources themselves and maintain their health and hunger; and Creative, where the player has an unlimited supply of resources, the ability to fly, and no concept of health or hunger. A third gameplay mode, named Hardcore, is essentially the same as Survival, but the difficulty is locked on the hardest setting and respawning is disabled, forcing the player to delete his or her world upon death. An outdated Classic version is also available for free, although it is no longer being developed. Creative Minecraft resembles Classic, but with many more features.
Gameplay
Survival
In this mode, the player has a health bar which is depleted by attacks from monsters, falls, or environmental damage, such as drowning or falling into lava. The player also has a hunger bar, which must be periodically refilled by eating various food (porkchops, bread, etc.) in-game. Armor can help mitigate damage from mob attacks, while weapons can be used to kill enemies and other animals. Health replenishes when the player has a full hunger bar or by playing on the easiest difficulty, where the health bar regenerates by itself. Upon dying, items in the player's inventory are dropped and the player is respawned at current spawn point, which by default is where the player started, but can be set by sleeping in in-game beds. The items can be recovered if reached before they despawn.
The player can acquire different resources and craft tools, weapons, armor, food, and various other items. By acquiring better resources, the player can make more effective items. For example, tools such as axes, shovels, or pickaxes, can be used to chop down trees, dig soil, and mine ores respectively, and tools made out of better resources (such as iron in place of stone) perform their tasks more quickly and can be used more heavily before breaking. The game has an inventory system and the player is limited to the number of items they can carry, specifically, 36 spaces.
The player may also play in a Hardcore mode as a variant of Survival mode, differing primarily by being locked to the hardest gameplay setting and featuring permadeath – upon player character's death, their world is deleted.
Creative
In creative mode, the player does not take environmental or mob damage, is not affected by hunger, and can fly freely around the game world. The player also has access to unlimited resources or items through the inventory menu, and can place or remove them instantly. All creatures in the game, including hostile ones, may still spawn under proper conditions, but they cannot damage the player. The only possible way in Creative for a player to die is to fall down the Void, the bottom of the map.
Last edited: