drvarunmehta
Wise Old Owl
Source
XbitLabs reports AGEIA may have dual-PPU plans for its PhysX hardware physics accelerator card. The latest drivers reveal a revised hardware scene manager that allows multiple PhysX cards to operate in tandem to deliver greater physics acceleration capabilities. According to the article, “Theoretically, Ageia’s future drivers should be able to ‘split’ the scene into multiple three-dimensional ‘compartments’ assigning a dedicated physics processing unit (PPU) for each.”
While first generation AGEIA PhysX endowed titles have plenty of particle effects, graphics cards are having trouble keeping up with the plethora of particle effects. Although AGEIA is pushing its PhysX as part of an ultimate gaming experience, AGEIA is also partnered with various workstation application developers including Autodesk, SoftImage and various 3ds Max plug-in developers. The uses of multi-PPU in games is intriguing, however the technology appears better suited for 3D modeling applications.
Havok, a competitor to AGEIA, recently announced it partnered with Autodesk to deliver real-time physics to 3ds Max 9.
If hardware manufacturers had their way, soon we would need 11 processing cores to play a game:
Quad core CPU (4 cores)
Quad SLI (4 cores)
Dual PPU (2 cores)
Soundcard (1 core)
Who would buy even one PPU much less two given the cost and negligible impact it has on gameplay?
What next, dual soundcards?
XbitLabs reports AGEIA may have dual-PPU plans for its PhysX hardware physics accelerator card. The latest drivers reveal a revised hardware scene manager that allows multiple PhysX cards to operate in tandem to deliver greater physics acceleration capabilities. According to the article, “Theoretically, Ageia’s future drivers should be able to ‘split’ the scene into multiple three-dimensional ‘compartments’ assigning a dedicated physics processing unit (PPU) for each.”
While first generation AGEIA PhysX endowed titles have plenty of particle effects, graphics cards are having trouble keeping up with the plethora of particle effects. Although AGEIA is pushing its PhysX as part of an ultimate gaming experience, AGEIA is also partnered with various workstation application developers including Autodesk, SoftImage and various 3ds Max plug-in developers. The uses of multi-PPU in games is intriguing, however the technology appears better suited for 3D modeling applications.
Havok, a competitor to AGEIA, recently announced it partnered with Autodesk to deliver real-time physics to 3ds Max 9.
If hardware manufacturers had their way, soon we would need 11 processing cores to play a game:
Quad core CPU (4 cores)
Quad SLI (4 cores)
Dual PPU (2 cores)
Soundcard (1 core)
Who would buy even one PPU much less two given the cost and negligible impact it has on gameplay?
What next, dual soundcards?