Weeks after graphics company ATI Technologies claimed that its graphics processing units (GPUs) were suitable for physics and even had some advantages when compared to dedicated physics processing units, Havok, a developer of physics and animation engines, unveiled its Havok FX – a physics engine capable of running physics effects calculations on hardware that supports Shader Model 3.0. The technology from Havok addresses the same needs – effects physics – that is targeted by AGEIA, a developer of PPUs.
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Seems like AGEIA will be in trouble even before it gets released. I hope Havok FX will squeeze out everything from the graphics to give ultimate physics effects..[/url]