the great one
Journeyman
I hav recently installed simcity 4 on my system
My sys config ::
P IV 1.6 , 384 SDRAM , 40 GB HDD(10 GB Free) , 128 MB NVIDIA GEFORCE FX5500(Direct x 9.0c installed) , DVD WRITER.
Game requirement::
- Minimum System Specs
CPU: PIII 500 or equivalent
RAM: 128MB
Video: 16MB supported Direct3D capable video card with DirectX 7.0
compatible driver
Disk Space: 1GB
CD-ROM: 8X or faster
- Recommended System Specs
CPU: P4 1GHz or equivalent
RAM: 256MB
Video: 32MB supported Direct3D capable video card with DirectX 7.0
compatible driver
Disk Space: 1GB
CD-ROM: 8X or faster
Altrhough all the requirements are fulfilled but the game crashes after showing the maxis logo, intro movie then the simcity 4 screen , it crashes before showing the main menu of the game...
Wat could b the problem????
Any answers ?????
This is the config log created by the game::::
My sys config ::
P IV 1.6 , 384 SDRAM , 40 GB HDD(10 GB Free) , 128 MB NVIDIA GEFORCE FX5500(Direct x 9.0c installed) , DVD WRITER.
Game requirement::
- Minimum System Specs
CPU: PIII 500 or equivalent
RAM: 128MB
Video: 16MB supported Direct3D capable video card with DirectX 7.0
compatible driver
Disk Space: 1GB
CD-ROM: 8X or faster
- Recommended System Specs
CPU: P4 1GHz or equivalent
RAM: 256MB
Video: 32MB supported Direct3D capable video card with DirectX 7.0
compatible driver
Disk Space: 1GB
CD-ROM: 8X or faster
Altrhough all the requirements are fulfilled but the game crashes after showing the maxis logo, intro movie then the simcity 4 screen , it crashes before showing the main menu of the game...
Wat could b the problem????
Any answers ?????
This is the config log created by the game::::
Log generated on 6/13/2008, 19:15
Flags
-----
hardwareDriver = true
DXT = true
fullscreen = true
MMX = true
FPU = true
backingStore = true
forcedFSAA = false
Strings
-------
userName = Rajat Bhatia
appName = SimCity 4
version = 1.1.610.0
osVersion = Windows NT 5.1
computerName = RAJAT
CPU = GenuineIntel
sglDriverName = DirectX
sglDriverVersion = 2.0
driverName = nv4_disp.dll
driverVersion = 6.14.11.6218, GUID: D7B71E3E-4066-11CF-0073-03240EC2CD35
cardName = NVIDIA GeForce FX 5500
cardVersion = Vendor: 10de, Device: 0326, Board: 40310b0, Chipset: 00a1
cardIdentity = NVIDIA GeForce FX 5500
soundDriverName =
soundCardName = Primary Sound Driver
buildType = Release
Numbers
-------
cpuSpeed = 1615
memory = 384
freeMemory = 164
screenWidth = 1024
screenHeight = 768
screenBPP = 16
videoMemory = 125
textureMemory = 125
textureStages = 8
bogoFPS = 0
bogoMPPS = 0
Rules
-----
applying Sound
applying high sound detail
applying Memory Use
applying high memory
option 9 = 3
option 12 = 1
applying Standard hardware
option 0 = 2
option 1 = 2
option 2 = 2
option 4 = 1
option 5 = 1
option 7 = 1
option 8 = 1
option 9 = 3
option 6 = 1
option 10 = 1
option 11 = 1
applying Two stages
applying Lotsa vidmem
Options
-------
Visual Effects current: 2 recommended: 2
Cars/Sims current: 2 recommended: 2
Shadows current: 2 recommended: 2
Atmospheric effects current: 1 recommended: 1
Water effects current: 1 recommended: 1
Software/Hardware current: 1 recommended: 1
Cursor current: 1 recommended: 1
VariableSpeedAutomata current: 1 recommended: 1
Translucent UI current: 1 recommended: 1
Graphic Detail current: 3 recommended: 3
Building Load Speed current: 0 recommended: 0
Texture Quality current: 0 recommended: 0
Properties
-------
forcesoftwaredriver = false
renderdynamicview = true
renderstaticview = true
renderwatereffects = true
rendercloudsandfog = true
forcepointsampling = false
forcebilinear = false
forcenoalphablend = false
forcenoalphatest = false
rendershadows = true
renderdecals = true
usesecondstage = true
forcedebugtexture = false
renderparticleeffects = true
renderflorashadows = true
renderterrain = true
showupdateregions = false
usecursoreffects = true
drawlottextures = true
drawlotfoundations = true
drawlotwalls = true
forcetexturerepeat = false
usescreenshake = true
renderui = true
useupdaterectclipping = true
usevertexbuffers = true
showboundingboxes = false
useoverlayculling = true
rendersnapshot = false
noaddsigned = false
nopartialbackingstorecopies = false
usescreenflash = true
renderautomata = true
preferopaque = false
displayalertborders = true
drawlotopaquetextures = true
useviewcleanup = false
doautozoomandrotationchanges = true
viewoffsety = 0
viewoffsetx = 0
texturebits = 32
lodoffset = 0
shadowdebug = 0
maxparticlestarget = 10000
particlelodoffset = 0
effectprioritylevel = 5
backingstoremaxzoomall = 5
backingstoremaxzoombuildingsprops = 5
backingstoremaxzoomterrain = 5
backingstoremaxzoomflora = 5
shadowquality = 2
minvehiclezoom = 3
minpedzoom = 4
cursortype = 1
depthoffset = 2
debugtexture = 0
dirtyrectmergeframes = 4
sounddetail = 2
buildingvariety = 2
buildingloaderspeed = 1
modellodoffset = 0
stringtexturecachesize = 1024
particleeffectslod = 5
splattexturescale = 50
texbindmaxfree = 8
particledensity = 1
particledamping = 0
particlescale = 1
lightingupdatedelta = 0.0001
shadowmodelthreshold = 12
demolishmodelthreshold = 12
rendermodelthreshold = 6
rendermodelthresholdscroll = 40
particlesizethreshold = 300
maxvehiclepct = 1
maxpedpct = 1
opaqueuialphavalue = 0.55