These are totally my views about lies told by some companies and believe me its true,I am only mentioning the sources official page and not link to the source(Cause compiled by various sources)
Very recently i joined a few official forums and got to read the official words of reviewers and hardware manufacturers about the buzz about windows vista,yes boys i m talking about DirectX 10.
What Microsoft says or shakes his head for a positive with a "huh" is that there is a lot of performance and GFX improvement using DirectX 10 native code on DirectX 10 capable hardware(all that instancing and geometry shader and overhead reduction).
Now listen to what the boys at Nvidia have to say when they are asked why are the games/demos are running slow and there answer-"These games are not made for DirectX 10 from ground up."So that obviously means that the native code of DirectX 9.0c got converted to the native code of DirectX 10 by use of software provided by Microsoft.More what Nvidia has to say-"We did not make DirectX 10 for running,what is already possible on DirectX 9,fast."
Now Lets hear a bit from Anandtech-
Company Of Hero's-"As told by the developers Company Of Hero's DirectX 10(patch) has been made from ground up for DirectX 10 with everything from scratch."(refer to what Nvidia officially said on DirectX 10 performance)
Lost Planet Extreme Condition-"Its the worst port this year as if they just took the Xbox 360 version and converted it to DirectX 9/DirectX 10 and x86 code using Microsoft tools for developers."
Call of Juarez DirectX 10 demo-All the blah blah that nvidia said like the use of shader code that makes the Demo crawl on Direct X 10 hardware from nvidia also the use of shader based MSAA(software/runs best on ATI) rather than hardware based(which is what Nvidia cards are optimized for).
Comment By me-For god sake don't say that an Geforce 8600 series card is a midrange card,I used to say the same but the truth is that its low end by todays standards cause it cannot run today's games at high resolutions like 1280*1024.And believe me its no card for playing DirectX 10 games at high resolutions(like 1024*768/720p[that's or & I do not mean that 720p=1024*768] not considering crysis)and your gonna know why as you read on.
Now what Anandtech has to say on DirectX 10 performance-"DirectX 10 makes it possible to render what is possible in DirectX 9 hardware faster(refer to what Nvidia officially said on DirectX 10 performance).However the newer possibilities with native DirectX 10 code on DirectX 10 capable hardware runs very slow on current gen hardware."So what the hell will run fast.I'll tell you,money to them.
So my conclusion-
Nvidia,Microsoft,AMD ATI and other companies and everything around is nothing but a lie just to gain money.You wanna know something about DirectX 10,let me tell you what you wanna know kid,it was never about performance and visual,you wanna know what it was about,it was about luring users to shift to DirectX 10 hardware and software so that they can earn more money.You wanna know the truth and I know that some old Bit(h will come aroud here without thinking a bit and quote that this sh!t is not true,there is no performance gain in current gen hardware on DirectX 10 and if there is any visual FX gain then it degrades performance.The gain only starts with faster more expensive hardware called the G92.And about ATI i don't even wanna talk about those bards/jakels in sheep's clothing,they can cheat for anything to get what they want.Well I m sure many of you don't know that two HD2900 XT in crossfire beats the pants of two 8800 ultras in SLI in 3dMrak 2006 by scoring over 25000.But all that cause of those high count of stream processors with anti-aliasing(the weak point of ATI) turned off.You wanna know why ATI has such high stream processor count,I'll tell you kid,its because so that there cards wouldn't compromise on performance when hit with anti-aliasing(but it does not work anyway)which they perform on shader/stream processors by software method.Anandtech has itself committed that PC gaming is on the decline just because of these reasons.
Links-
www.anandtech.com
Edit New Link-
*www.bit-tech.net/
Well even bigger lies where told by Sony about the performance of the graphics card in PS3 which they quoted as 1.8 TF(theoretical) while Nvidia itself said that 8800 GTX is twice as fast as the RSX(PS3 GPU)having a theoretical performance of 0.5 TF or 500 GF.The PS3 costs a lots just because of the cell processor.
Edited: Link added
Link to nvidia's Roy taylor interview with bit-tech-
*www.bit-tech.net/bits/2007/06/26/ro..._twimtbp_dx10/1
Edited: Link added
Link to Anandtech's Real world DirectX 10 performance-
*www.anandtech.com/video/showdoc.aspx?i=3029
Very recently i joined a few official forums and got to read the official words of reviewers and hardware manufacturers about the buzz about windows vista,yes boys i m talking about DirectX 10.
What Microsoft says or shakes his head for a positive with a "huh" is that there is a lot of performance and GFX improvement using DirectX 10 native code on DirectX 10 capable hardware(all that instancing and geometry shader and overhead reduction).
Now listen to what the boys at Nvidia have to say when they are asked why are the games/demos are running slow and there answer-"These games are not made for DirectX 10 from ground up."So that obviously means that the native code of DirectX 9.0c got converted to the native code of DirectX 10 by use of software provided by Microsoft.More what Nvidia has to say-"We did not make DirectX 10 for running,what is already possible on DirectX 9,fast."
Now Lets hear a bit from Anandtech-
Company Of Hero's-"As told by the developers Company Of Hero's DirectX 10(patch) has been made from ground up for DirectX 10 with everything from scratch."(refer to what Nvidia officially said on DirectX 10 performance)
Lost Planet Extreme Condition-"Its the worst port this year as if they just took the Xbox 360 version and converted it to DirectX 9/DirectX 10 and x86 code using Microsoft tools for developers."
Call of Juarez DirectX 10 demo-All the blah blah that nvidia said like the use of shader code that makes the Demo crawl on Direct X 10 hardware from nvidia also the use of shader based MSAA(software/runs best on ATI) rather than hardware based(which is what Nvidia cards are optimized for).
Comment By me-For god sake don't say that an Geforce 8600 series card is a midrange card,I used to say the same but the truth is that its low end by todays standards cause it cannot run today's games at high resolutions like 1280*1024.And believe me its no card for playing DirectX 10 games at high resolutions(like 1024*768/720p[that's or & I do not mean that 720p=1024*768] not considering crysis)and your gonna know why as you read on.
Now what Anandtech has to say on DirectX 10 performance-"DirectX 10 makes it possible to render what is possible in DirectX 9 hardware faster(refer to what Nvidia officially said on DirectX 10 performance).However the newer possibilities with native DirectX 10 code on DirectX 10 capable hardware runs very slow on current gen hardware."So what the hell will run fast.I'll tell you,money to them.
So my conclusion-
Nvidia,Microsoft,AMD ATI and other companies and everything around is nothing but a lie just to gain money.You wanna know something about DirectX 10,let me tell you what you wanna know kid,it was never about performance and visual,you wanna know what it was about,it was about luring users to shift to DirectX 10 hardware and software so that they can earn more money.You wanna know the truth and I know that some old Bit(h will come aroud here without thinking a bit and quote that this sh!t is not true,there is no performance gain in current gen hardware on DirectX 10 and if there is any visual FX gain then it degrades performance.The gain only starts with faster more expensive hardware called the G92.And about ATI i don't even wanna talk about those bards/jakels in sheep's clothing,they can cheat for anything to get what they want.Well I m sure many of you don't know that two HD2900 XT in crossfire beats the pants of two 8800 ultras in SLI in 3dMrak 2006 by scoring over 25000.But all that cause of those high count of stream processors with anti-aliasing(the weak point of ATI) turned off.You wanna know why ATI has such high stream processor count,I'll tell you kid,its because so that there cards wouldn't compromise on performance when hit with anti-aliasing(but it does not work anyway)which they perform on shader/stream processors by software method.Anandtech has itself committed that PC gaming is on the decline just because of these reasons.
Links-
www.anandtech.com
Edit New Link-
*www.bit-tech.net/
Well even bigger lies where told by Sony about the performance of the graphics card in PS3 which they quoted as 1.8 TF(theoretical) while Nvidia itself said that 8800 GTX is twice as fast as the RSX(PS3 GPU)having a theoretical performance of 0.5 TF or 500 GF.The PS3 costs a lots just because of the cell processor.
Edited: Link added
Link to nvidia's Roy taylor interview with bit-tech-
*www.bit-tech.net/bits/2007/06/26/ro..._twimtbp_dx10/1
Edited: Link added
Link to Anandtech's Real world DirectX 10 performance-
*www.anandtech.com/video/showdoc.aspx?i=3029
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