Well Intel's concept hasnt been really convincing to game developers. Intel are optimising their hardware for raytracing whereas the developers are stuck at rasterisation. Developers think that the future lies in usage of raytracing and rasterization both but Intel wants to do away with rasterization altogether. So, unless Intel goes the developers way; we wont be able to see any titles for Intel soon. And in preliminary stages; price/performance ration will be pathetic.
Man! thats a really great deal. 10 k? Not to crap it all but; who's giving you that?
Anyways go for
HD4870 1GB variant..
ray tracing gives very realistic results
look at some of these pics here
pic 1 - *radsite.lbl.gov/radiance/gallery/image/61n4.jpg
pic 2 - *radsite.lbl.gov/radiance/gallery/image/MeetingRoom.jpg
pic 3 - *radsite.lbl.gov/radiance/gallery/image/MeetingPlace.jpg
pic 4 - *upload.wikimedia.org/wikipedia/commons/e/ec/Glasses_800_edit.png
pic 5 - *blogs.intel.com/research/teas_edited-1.jpg
so far raytracing required very complex computations ..but larrabee due to fast throughput can deliver the results.
about intel being all about raytracing is proved wrong
read here - *www.fudzilla.com/index.php?option=com_content&task=view&id=9016&Itemid=1
so intel will support both raytracing and rasterisation ...cos intel knows thats the way to go....regarding price/performance ratio we can't predict anything till v get to know the price and performance.
and HD4870 1Gb model will cost 1~1.5k more