0 a.d. (rts)

bssunilreddy

Chosen of the Omnissiah
0 A.D. (RTS)

Project Overview


0 A.D. (pronounced “zero-ey-dee”) is a free, open-source, historical Real Time Strategy (RTS) game currently under development by Wildfire Games, a global group of volunteer game developers. As the leader of an ancient civilization, you must gather the resources you need to raise a military force and dominate your enemies.
History is Yours for the Taking

*i.imgur.com/lTjIT27.png​
“0 A.D.” is a time period that never actually existed: In the usual calendar, one goes from 1 B.C. to 1 A.D. and skips zero. This reflects the historical fiction in the game: Who would have won if all the factions were pitted against each other when each of them was at its prime?
We intend to portray some of the major civilizations over the millennium of 500 B.C. to 500 A.D. (Hence the midpoint, zero.) That is an ambitious prospect, so in the first edition of 0 A.D. we focus on the last five centuries B.C. Perhaps in future expansion packs, more civilizations will be added, along with additional gameplay features.
We put a strong emphasis on historical accuracy while developing 0 A.D. We plan all our units and all our buildings based on reconstructions of how the units and the buildings might have looked like in the ancient world. We even name them in the original languages, such as Greek and Latin. But it’s worth remembering that any game should be fun to play, so, in many cases, we preferred playability over historical accuracy.
0 A.D. is Free of Charge

*i.imgur.com/p5rmAgC.png​
0 A.D. is completely downloadable at no cost and always will be. No “freemium” model, no in-game advertising, no catch. This is our iron-clad guarantee.
Although you might find some people selling copies of 0 A.D. on physical media, remember, you will always have the option to download 0 A.D. gratis on the internet, directly from the developers.
0 A.D. is Free as in “Freedom”

*i.imgur.com/05PWAa5.png​
0 A.D. is freely licensed software, because we believe everyone should have access to great games, and that everyone can learn from developing them. You can redistribute and modify the game as long as you abide by the GPL. And you can even use parts of the art and sound for your own projects as long as you abide by CC BY-SA.
0 A.D. is Still Under Development

*i.imgur.com/vE0XKql.png​
Work on 0 A.D. began in 2001, first as a mod concept for Age of Empires II: The Age of Kings. In 2003 development moved to a standalone game with its own engine, Pyrogenesis. In 2009-2010, the game was released as free, open-source software and and much of the codebase was rewritten. Learn more about the story of 0 A.D. »
Currently, 0 A.D. is still in alpha phase, which means an early experimental phase. It is playable, and you can already download and test the game, but some features are still missing. When will 0 A.D. be released? It is very hard to predict. Even after we are done implementing all the features, we will want to conduct extensive beta testing, which can take a while. Information about release dates will be released at the appropriate time.





Features


0 A.D. (pronounced “zero ey-dee”) is a free real-time strategy (RTS) game of ancient warfare. Lead a civilization set in the imaginary year of 0 A.D., develop a thriving city, raise a mighty army and contend with rivals for hegemony of the world. History is yours for the taking!
Check out some of the most exciting features in 0 A.D.:
Intense Gameplay


  • Cross-platform: 0 A.D. is set to run on Windows, Linux and OS X.
  • Unique civilizations: In 0 A.D. each civilization is unique in its appearance and gameplay, including units, structures, and technology trees.
  • Citizen soldiers: Some infantry and cavalry units can not only fight, but also gather resources and construct buildings, making them substantially more versatile than in typical RTS games.
  • Combat experience matters: The more time your citizen soldiers spend fighting your enemies, the higher they go up the ranks. With each rank, they become stronger, but they also get worse at civilian tasks.
  • Technology tradeoffs: Some technologies are arranged in pairs, and within each pair, you can only research one technology at most in each game. This choice is irreversible, so choose carefully!
  • Unit formations: Arrange your units in historical battle formations from the Phalanx to the Testudo and gain bonuses, such as increased armor. However, beware the costs that may come with them, such as lower speed! (As of August 2012, this feature has not been implemented yet.)
Realism and Authenticity


  • Real world map realism: Random maps are based upon real geography of the ancient world with realistic plants, animals and terrain.
  • Authentic historical details: Designs of units, buildings and technologies all reflect the hallmarks of each civilization. We even give them names in the original ancient Greek, Latin, Punic, Celtic, etc.
  • Planned lifelike naval warfare: Ships will be on a much larger and more lifelike scale than seen in other games. They will move more realistically and even be able to ram other ships.
Make the game your own


  • Translation and locale support: Play 0 A.D. in over a dozen languages.
  • Powerful map editor: Draw landscapes with a palette of hundreds of terrains, build majestic cities and set the position of the sun in the Atlas Editor, your tool to design intricately detailed maps in 0 A.D.
  • Excellent moddability: From new computer opponent behaviors to extra civilizations, easily create your own modifications (mods) of 0 A.D. by editing game files, all freely available in standard, open formats.

Factions


The first edition of 0 A.D. will allow the player to control any of twelve ancient civilizations from the pre-common era. Each culture will be represented at the peak of its civilization, somewhere along the timeline of 500 B.C. to 1 B.C.
Though a momentous task, we are working to ensure that each culture provides a unique yet balanced gameplay experience. Almost each civilization will have a unique set of buildings and units, and have notable strengths and weaknesses that must be learned and exploited by the player to be used effectively.


Awards and Acclaim


Selected Critical Acclaim for 0 A.D.:
“The landscape of PC gaming is littered with bright ideas and good intentions: both of those things seem true of 0 A.D.” – Jim Rossignol, Rock, Paper, Shotgun
“With a codebase of over 150k lines of C++ code plus 25k lines in development tools, this is looking like a fairly promising entrant into the open source RTS field. The screenshots are definitely pretty, to say the least.” – Slashdot
“Gorgeous graphics, with beautiful 3D rendering [… T]his is the first RTS I’m actually enthused about” – John Knight, Linux Journal
“One of the most fantastic games that is being developed right now in the open source community. […] It’s really showing that if you spend enough time, and if you spend enough energy and resources, you can really pull off a game that is 100% worth playing.” – InfinitelyGalactic Reviews
“[T]he most exciting game available for Linux. It still has a long way to go before being completed but I am confident that the game will, like some of ancient civilisations within it, grow into something special; A milestone sure to be noted in the history of Linux gaming.” – Georgi Karavasilev, OMG!Ubuntu!
“With its incredible art and intelligent gameplay, however, 0 A.D. stands poised to [demonstrate] that an open-source project powered by volunteers can produce a modern, cross-platform game on par with the expensive Windows-only packages developed by commercial houses.” – Christopher Tozzi, The VAR Guy
Awards:


  • Honorable Mention – IndieDB’s Players’ Choice: Best Upcoming Indie 2013
  • Second Place – IndieDB’s Players’ Choice: Best Upcoming Indie 2012
  • Project of the Month – SourceForge, June 2012
  • Honorable Mention – IndieDB’s Players’ Choice: Best Upcoming Indie 2010
  • Third Place – ModDB’s Indie Game of the Year 2009
  • Nominee – ModDB’s Editor’s Choice: Best Upcoming Indie 2008

System Requirements

Windows

Version: XP, Vista, 7, 8, 8.1, 10
Processor: 1 GHz Intel or x86 compatible
Memory: At least 512 MB
Graphics Card: Any supporting OpenGL 1.3 with 3D hardware accelerated drivers and at least 128 MB memory, e.g., Radeon 9000, GeForce 3, or similar
Screen resolution: 1024×768 or above

OS X

Version: 10.7 or later
Processor: 2006 or later Intel-based Mac (See details here)
Screen resolution: 1024×768 or above

Linux

Processor: 1 GHz Intel or x86 compatible
Memory: At least 512 MB
Graphics Card: Any supporting OpenGL 1.3 with 3D hardware accelerated drivers and at least 128 MB memory, e.g., Radeon 9000, GeForce 3, or similar
Screen resolution: 1024×768 or above

PS:Currently, 0 A.D. is still in alpha phase, which means an early experimental phase. It is playable, and you can already download and test the game, but some features are still missing. When will 0 A.D. be released? It is very hard to predict. Even after we are done implementing all the features, we will want to conduct extensive beta testing, which can take a while. Information about release dates will be released at the appropriate time.





Screen Shots:
*i.imgur.com/l6oNgXMh.jpg
*i.imgur.com/MAzr8Na.jpg
*i.imgur.com/MolCxgh.jpg
*i.imgur.com/sC56YJO.jpg

There are 12 ancient civilizations which consist of 10 factions such as:

1. Carthaginians,
2. Celts,
3. Greeks,
4. Iberians,
5. Mauryans,
6. Persians,
7. Romans,
8. Macedonians,
9. Seleucids,
10. Ptolemies.

Source:*play0ad.com/
 
Last edited:
OP
bssunilreddy

bssunilreddy

Chosen of the Omnissiah
all screenshots are of Mauryans?
gonna try this out

There are 12 ancient civilizations which consist of 10 factions such as:

1. Carthaginians,
2. Celts,
3. Greeks,
4. Iberians,
5. Mauryans,
6. Persians,
7. Romans,
8. Macedonians,
9. Seleucids,
10. Ptolemies.
 
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