There are 102 quadrillion different character variations in forthcoming FPS Brink, according to publisher Bethesda Softworks.
The stupidly high figure comes from a developer stat dump which reveals, among other things, that the game has 26,000 lines of dialogue and 4500 different weapon sounds.
Here are the boasts in full, as detailed on the Bethesda Blog:
Number of ways to die – 45
Lines of dialogue – 26,000
Individual weapon sounds – 4,500
Voice Packs – 8
Minutes of Music – 60
Weapon/attachment combinations (not counting Resistance variations or pre-order content) – 4963
Unique Security Characters (not counting minor tint variations or body types) – 4,530,240
Unique Security Characters (not counting minor tint variations but including body types) – 13,590,720
Unique Security Characters (including minor tint variations, but not body types) – 15,775,119,360,000,000
Unique Security Characters (including minor tint variations and body types)- 47,325,358,080,000,000
Unique Resistance Characters (not counting minor tint variations or body types) – 4,530,240
Unique Resistance Characters (not counting minor tint variations but including body types) – 13,590,720
Unique Resistance Characters (including minor tint variations, but not body types) – 18,307,441,152,000,000
Unique Resistance Characters (including minor tint variations and body types) – 54,922,323,456,000,000
Total Unique Characters (including minor tint variations and body types – 102,247,681,536,000,000