Star Citizen

Cyberghost

Federal Agent Area 51
Staff member
*upload.wikimedia.org/wikipedia/en/thumb/9/91/Star_Citizen_logo.png/240px-Star_Citizen_logo.png​

Star Citizen is an upcoming space sim video game for Microsoft Windows and Linux.Star Citizen will consist of two main components: first-person space combat, mining and trading with first-person shooter elements in a massively multiplayer persistent universe and customizable private servers, and a branching single-player and drop-in co-operative multiplayer campaign titled Squadron 42. The game is built on a modified CryEngine and will feature Oculus Rift support.

Both Star Citizen and Squadron 42 are set in a 30th-century Milky Way centered on the fictional United Empire of Earth (UEE), an analogue of the late Roman Empire. A central theme of the game is citizenship – or lack thereof – in the UEE, which must be earned through player actions such as completing a period of military service. It is anticipated that citizens will enjoy certain in-game benefits, like paying a reduced tax rate, but the exact details are yet to be determined.

A strong focus will be placed on player interaction, with player behavior influencing and being influenced by a dynamic economy system.

Star Citizen and Squadron 42 are produced by Chris Roberts' company Cloud Imperium Games and its European counterpart Foundry 42 and marketed under the Cloud Imperium Games subsidiary Roberts Space Industries.[12][13][14][15] Roberts' previous works include games such as Wing Commander, Wing Commander: Privateer, Starlancer and Freelancer.

The game's campaign will feature the likes of Gary Oldman, Mark Hamill, and Gillian Anderson.


Source: RobertSpaceIndustries

 

warfreak

Talk to the hand!!!
Is this going to be free?

Anyways, the graphics are phenomenal! I really hope this doesn't get stuck in development limbo.
 

Nerevarine

Incarnate
its not going to be as popular as mainstream MMOs but even with a popularity of EVE online, it will not be a FLOP

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Also, ive noticed space combat games are the ones that make gaming more and more innovative.. they arent trashy battlefield or CoD or even generic RPGs that churn out the same crap over and over again..

Star Citizen, massively ambitious in it's design, FPS modules, large no. of hubs, trading etc
EVE Online, huge space battles that are cool to watch, gives an actual MMO feeling with large no. of ships , also is cross platform compatible with a PS3 FPS game called Dust 514 (although thats a failure)
No man's land, first fully procedurally developed space sim.
Elite : Dangerous, a combat focused star citizen, still ambitious in it's world design
 

gameranand

Living to Play
No, and its a MMO so the *pirate* free is not gonna work too.
It has 2 parts. One is Squadron 42 which is a SP campaign with story, characters etc and then it has MP which is totally separate from the SP part. Both the components will be sold separately as of information right now.
 

Desmond

Destroy Erase Improve
Staff member
Admin
I think it can be quite fun in coop.

But even in solo, it looks like this one has more depth than No Man's Sky. There are more things to do other than simple exploration.
 

gameranand

Living to Play
This will be a great tech demo but will it be enjoyable that's the question.
By the time it releases, it won't be a tech demo anymore. Also as for now Squadron 42 looks promising.

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Inside the hardcore fanbase keeping the Star Citizen dream alive | PC Game
 

chimera201

Wise Old Owl
By the time it releases, it won't be a tech demo anymore. Also as for now Squadron 42 looks promising.

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Inside the hardcore fanbase keeping the Star Citizen dream alive | PC Game

There is also this article:

Inside the Troubled Development of Star Citizen | Kotaku U

One person in particular put it best: “Chris Roberts is surrounded by some incredibly talented people whom he pushes to the absolute limit, then demands that they stay there. There were some absolutely amazing things coming out of Star Citizen. Enough to fuel several AAA games. If Star Citizen does end up hitting the goals that Roberts has planned (by beating his horses to death to get to the finish line), there is no doubt in my mind it will be amazing.

“Will it be fun to play? Not sure. Will it be an amazing tech and beautiful art demo? Absolutely.”


Another thing was clear from conversations with Star Citizen’s current staff, people who have either survived these tumultuous years or were not there to experience them: they still believe that Star Citizen is possible, and they are working hard on it. But no game can be made on belief alone. As of right now, there is no Star Citizen. There are several different live demos, but they are just that: demos. There is no game.


Star Citizen is the biggest crowdfunding success in history. The story of its development so far, rocky as it has been, is fascinating – and, as we’ve discovered, much more complex than it looks from outside. But sooner or later, Roberts and his team have to deliver a game, or all of this will be just a prelude to the most expensive failed development of all time.

Also the point is that the longer it takes to release the game, the more games will come out of other AAA studios. Even CoD: Infinite Warfare has a little bit of space combat :lol:
 

gameranand

Living to Play
There is also this article:

Inside the Troubled Development of Star Citizen | Kotaku U



Also the point is that the longer it takes to release the game, the more games will come out of other AAA studios. Even CoD: Infinite Warfare has a little bit of space combat :lol:

Yes I have read that article as well. We are thinking about it too much because we are directly seeing the development from the very start. Most of the AAA games, well the good ones takes that much time to develop. Take example of Witcher 3, it was in development before Witcher 2 released and see the timeline. W3 was released after roughly 4 years of W2, and the final DLC was released after a year or take any series for that matter. See the difference between Oblivion and Skyrim, Fallout 3 and Fallout 4. Its quite evident that development takes a lot of time and resources. And I am talking about these organised developers with everything in their mind already.
Its just that they don't really release a tiny bit of information before making something solid and fundamental first. SC didn't had that, it started after the crowd funding, got ambitious in between and still getting funded. It didn't had the organised structure of a AAA studio. Still they have delivered quite a awesome modules for now.
I have not lost hope in SC, it'll take time yes, and we have to give it some time but it will deliver. Yes it might be possible that by the time it releases, it won't be a tech demo anymore in visual basis. But gameplay wise I don't think that anything is coming close to it.
 

Desmond

Destroy Erase Improve
Staff member
Admin
At least Star Citizen has funds to keep working on it which they get from donations or selling ships, etc. Skywind has next to no budget and after release they can't even profit from it.
 

Desmond

Destroy Erase Improve
Staff member
Admin
Is it a game or a movie?

Also, Mark Hamill, Gary Oldman, Mark Strong, holy shit what a cast! Seems like a spiritual successor of Wing Commander if its a game.
 

true_lies

Ambassador of Buzz
Is a game. SP campaign set in the Star Citizen universe, will be sold separate.

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