*www.konami.jp/mgs5/gz/en/products/_img/steam/steam_pic2.jpg
Bullcrap optimization, quadcore i5 and min requirements ? its a game for a 7 year old console !!!
Reviewed on GeForce GTX 970, Intel i5-3570K @ 3.40GHz, 16GB RAM
Graphics options Borderless fullscreen, vertical sync, frame rate lock, model detail, texture filtering, shadows, lighting, SSAO, effects
Remappable controls Keyboard and mouse only, but gamepad users can choose between four different control schemes
Gamepad support Yes
Other Native 4K support
On my GTX 970 review PC, the game maintains a solid 60fps on ‘extra high’ settings at 1080p. On my HD 7000 series at home, I had to knock it down to ‘high’ to achieve the same frame rate.
I tested the game in 4K using a Samsung U28D590D UHD monitor, and while it looked impressively sharp, the dip in FPS wasn’t worth it.
Overall, this is a great port. Kojima Productions’ new Fox engine was designed with PC in mind, and it shows. Minor object pop-in aside, I had no issues with crashing, frame drops, bugs, or anything else. It ran perfectly on both my work and home PCs.
A deep, entertaining stealth sandbox with endless scope for mastery. You kept us waiting, Kojima, but it was worth it.
oh man this is one of the best optimized game i have played on pc of next gen games.
i3-540
8gb value ram
r9 270x 2gb
at 1080p borderless fullscreen everything at max and locked to 30fps.
plays like a dream so smooth.. its beautiful controls are spot on.. omg after playing this cannot wait for phantom pain..
why are you playing at 30 fps ? just reduce shadow quality to high/medium and play with 60 fps .
I heard its a very short game?
how is graphics in PC?
and Phantom Pain will be for PC also?
how is graphics in PC?
and Phantom Pain will be for PC also?
After finishing every mission in various ways still a lot of re-playability even on the same map.
Started playing Peace Walker psp version also till phantom pain .