Compilation of Q&As from the interviews with developers Joe Shely (Lead Game Designer) & David Kim (Lead Systems Designer)
Respective videos from their Twitch are linked below.
Questions from Quin69:
Q: Paragon?
A: We want something that feels meaningful if you hop and play for 15mins-1hour progression. Work in Progress.
Q: End game variety
A: Max level key dungeons (Have Ranks, Have Map mods affixes) will scale (similar to POE Map Mods, Mythic Plus in Wow)
Q: Itemization/Legendaries
A: Legendaries modify existing skills (reduce CDR on X) Teleport Reduced cooldown, Nova Happens Happens when you Teleport
Q: Transmog sets?
A: Considering it
Q: Solo Self Found
A: Not a mode, you can do it if you want (some bosses, world events are too hard mentioned from David Kim)
Q: Leaderboard for Keystone (GR)
A: Leaderboard not useful, so they are "still figuring it out" Focus instead on Seasonal Conquests
Q: Trading
A: No Auction House, Exploring Options, 3 Types of Items 1. Tradeable All times, Mats 2. Trade Once Then Bound 3. Never be Traded
Q: Crafting
A: Expanding, End game is modifying Items, Collecting Mats
Q: Seasons
A: Yes, Modifying the best items so Meta shifts
Q: New content/business Model
A: Expansions Confirmed
Q: Skills / Respec
A: No Respec Get tomes To Level up Skills (Unsure if capped on how many tomes)
Q: Monetization
A: Base Game / Expansions / Shop for cosmetics MTX
Q: Modify UI/DPS meters
A: Yes Modify keybinds, and Elective mode yes
Q: Bots/Cheating Thud
A: we take it seriously
Questions from Rhykker:
Q: HC Mode
A: Yes
Q: PVP
A: Specific PvP Areas : PvP Modes (No Esports Yet)
Q: Classes At Launch
A: 5 Classes (other 2 Unknown) New Classes W/Expansions
Q: Pay2Win?
A: We Wont Sell Power, But stash space and others
Q: Max Level?
A: 40 is Max as of now
Q: Party Size
A: 4, World Boss