It's amazing that I couldn't find a thread regarding, "Gaming engines" that I saw just a while ago. So creating a new thread. When I find it, I will move this thread there.
Here goes the article:
Source: CryENGINE Baron Haussmann Tech Demo Using New Global Illumination SVOTI Solution Available For Download
Here goes the article:
CryENGINE’s member ‘Synce’, has made available a rather impressive interior tech demo that takes advantage of Crytek’s new Global Illumination solution, SVOTI (Sparse Voxel Octree Total Illumination). The demo can be viewed in the video below.
Synce notes, that the purpose of the demo was to demonstrate the capabilities of SVOTI.
“SVOTI means Sparse Voxel Octree Total Illumination. This system can achieve high quality global illumination in real time. In this demo you can change the time of day, and look how the light reacts.”
The tech demo can be downloaded from here. You can view the changelog below:
CryENGINE Baron Haussmann Demo – Update 0.4.6:
- The engine version is now 3.8.2
- The sky light is now defined by the global cubemap. So it’s more directionnal and realistic.
- The GI update is now more smooth and progressive
- Some geometry improvements to avoid aliasing (still in progress)
- Some minor changes”
‘Synce’ has recently experimented with Photogrammetry and a couple of weeks ago made available a small demo using the technique. Synce notes that the demo features a high-definition mesh (321 291 polygons), 2×8192 textures (albedo, normal and smoothness), a dynamic rotation, zoom functionalities (fov 45 to 30) and a dynamic depth of field (distance, range, amount). Those interested can download this demo from here.
Source: CryENGINE Baron Haussmann Tech Demo Using New Global Illumination SVOTI Solution Available For Download