What Can I do with Graphics?

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prasath_digit

prasath->loves(APPLE);
Hello digitians, I am very much interested in Computer Graphics, I want to know in what field computer graphics can be put to use. I just finished B.Sc CS....currently studying J2EE & Oracle...........( Business software is boring........ :( )

I read in many books & articles, that graphics is a heavily math-oriented subject........also C & C++ were the languages for graphics programming.........

1. Can I take graphics as a profession?
2. In what fields can i work with graphics? ( apart from games & movies )
3. What do i need to learn?

Graphics Theory or Graphics Math

Do I need to learn to learn any API like OpenGL, DirectX ?...........

If i wanna learn math..........what math do i need to learn?.........plz help as it is very confusing..........some say, Linear Algebra........some say Calculus........some say........Co-ordinate geometry..............:confused:
 

chandru.in

In the zone
1. Can I take graphics as a profession?
2. In what fields can i work with graphics? ( apart from games & movies )
3. What do i need to learn?

Graphics Theory or Graphics Math

Do I need to learn to learn any API like OpenGL, DirectX ?...........

If i wanna learn math..........what math do i need to learn?.........plz help as it is very confusing..........some say, Linear Algebra........some say Calculus........some say........Co-ordinate geometry..............:confused:
  1. Yes you can.
  2. Advance simulation, molecule modelling, etc. But gaming is the largest consumer of graphics programmers.
  3. Graphics theory is an absolute must for a graphics programmer (not for designers). Learning 3D graphics API will give a boost. I'd suggest learning both OpenGL and DirectX so that you can choose the right tool for the right job.
Coming to math co-ordinate geometry (2D and 3D) is the soul of graphics. Other branches will also be needed depending on the application you are developing.
 
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prasath_digit

prasath_digit

prasath->loves(APPLE);
  1. Yes you can.
  2. Advance simulation, molecule modelling, etc. But gaming is the largest consumer of graphics programmers.
  3. Graphics theory is an absolute must for a graphics programmer (not for designers). Learning 3D graphics API will give a boost. I'd suggest learning both OpenGL and DirectX so that you can choose the right tool for the right job.
Coming to math co-ordinate geometry (2D and 3D) is the soul of graphics. Other branches will also be needed depending on the application you are developing.

Thanks for ur help chandru...... :)
 
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