Intel Partners with Unity to Support Android on Intel-Based Devices

Esoteric Eric

Journeyman
*cdn-www.xda-developers.com/wp-content/uploads/2014/08/intel-android-unity.png​

Intel, largely known for their long-standing reputation as the king of processors powering PCs and Macs, has lately been moving into the mobile market. With a number of devices already sporting Intel chips, the Samsung Galaxy Tab 3 10.1 being one of the more recognizable offerings, Intel hopes to make a splash in Android. It’s not as easy as it would seem, seeing as Android was developed natively for ARM processors, though Android does have x86 support. Any serious attempt from Intel to take a piece of the Android device pie will require developers to actually care about developing applications with Intel architecture support–and that has been difficult to come by. Until now.

Today Intel and Unity are announcing that they are collaborating to help bring Android applications, and those familiar with Unity’s development platform, to Intel architecture natively. For those unfamiliar with Unity, it is a high-performance development platform capable of bringing 2D and 3D environments to life on multiple platforms. This added support includes all of Intel’s current (Intel® Core™ and Atom™) and future processors. Says Intel’s corporate vice president Doug Fisher:

“We’ve set a goal to ship 40 million Intel-based tablets this year and expect more than 100 Android tablet designs on Intel in the market by the end of this year,” said Doug Fisher, Intel corporate vice president and general manager of the Software and Services Group. “Our collaboration with Unity will give its nearly 3 million developers the necessary software tools and support to build amazing Android experiences on Intel architecture.”

We look forward to seeing what our talented app developers on XDA are able to create using the power of Intel and Unity together. You can read more about the announcement here, or visit Intel’s Developer Zone.

(Source)

Good news for Zenfone owners ? TBH, I was mildly impressed with the GPU performance in Asphalt 8 but not so mildly impressed with the power consumption
 
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