DirectX 10 backported to Windows XP!

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thunderbird.117

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Alky has released a preview of his DirectX 10 compatibility libraries. These libraries allow the use of DirectX 10 games on platforms other than Microsoft Vista, and increase hardware compatibility even on Vista, by compiling Geometry Shaders down to native machine code for execution where hardware isn't capable of running it. No longer will you have to upgrade your OS and video card(s) to play the latest games! The current preview allows you to run a number of examples from the DirectX SDK on Windows XP. They're not the greatest thing since sliced bread, but we want to whet your appetite. He hopes to release builds in the coming months progressing from demos to fully functional games. He also plan to post on his blog from time to time with screenshots and videos of what's to come.
 

faraaz

Evil Genius
Hmm...as soon as DX 10 is fully functional on XP there is no reason for me to upgrade to Vista at all!! Thanks for the update...I've been waiting a long time for this!!
 

s18000rpm

ಠ_ಠ
but this is not from MS.
Cody Brocious
San Diego, California, US

I'm a 19 year old software reverse-engineer living in the San Diego area. I primarily work on compiler and inter-OS compatability projects.

so this DX10 on XP may or WILL create driver issues.

instead of taking a risk like this & putting my BMW :D (my PC) in RISK :shock:, i'd just go for a Vista :D
 
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thunderbird.117

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gauravakaasid said:
so basically this means i can run dx10 based games even on xp?

Yes.

s18000rpm said:
but this is not from MS.


so this DX10 on XP may or WILL create driver issues.

instead of taking a risk like this & putting my BMW :D (my PC) in RISK :shock:, i'd just go for a Vista :D


Yes this is not by MS :). Well iam sure issue will always be there and will be solved. Also the group who is working on this also working on allowing linux to play all windows games.
 
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thunderbird.117

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Possible said:
I just hope Microsoft doesn't shut projects like these down. In name of promoting Vista...

Yeah me too. They shut down Halogen when they were near to completion and MS sent them cease and desist letter. :(
 
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thunderbird.117

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Harvik780 said:
What was halogen??I searched it on wikipedia and found band and lamb..

Halogen is a mod for command and conquer: general : zero hour. It is popular mod. Has the name tells you it is from Halo series but it is Halo RTS. Meaning you can control all the units from Halo series. When the mod popularity grew so much that microsoft was unable to take the preassure and gave them cease and desist letter to shut down all progress of the mod. If they dont take it seriously they would be battling in court and most of them are students and from US and they had to obey the rules.

For more information you can look here :-

1. *www.joystiq.com/2006/09/13/ms-shuts-down-halogen-mod-why-now/
2. *halogen.slipstreamproductions.net/
3. *images.google.com/images?svnum=10&um=1&hl=en&q=halogen+mod&btnG=Search+Images


After the mod closed down. Microsoft, Bungie Studios and Ensemble Studios announced Halo Wars RTS. There is one serious problem with Halo Wars it was not for PC but for X360 :mad:.

Microsoft and the loyal fanboys sucks. :mad:
 

chesss

mera kutch nahi ho sakta
But this begs the quetion (even though the answer is obvious) why isn't this from M$?
A commecnt from the bog-
Complete BS, the only thing a wrapper can do is convert DX10 API calls into DX9. Software emulated geometry shaders would be insanely slow, because you would be sending the data to the vertex shaders on the GPU, back to the geometry shaders on the CPU, then sending it again to the fragment shaders on the GPU. This is retarded.
does this makes sense to anyone??
 

gxsaurav

You gave been GXified
Geometry Shader can indeed be emulated in software to some extent, but the resulting overhead will be a lot. Besides DX 10 requires WDDM drivers, how will it bring that to XP?
 
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