The Witcher 3


Firecracker to the moon
One of the best RPG of all time, has a 3rd part coming

CD Projekt Red wrote a secret message about an impending Witcher 3 announcement in a brand new and very sexy Cyberpunk 2077 CGI video.

The message read (via NeoGAF): "We are about to reveal our other project which is much closer to being completed, and it will also be a fully open world game with an intense story.

"You can probably guess the game we're talking about," it prompted. "On the 5th February, it will all be clear."

CDPR still hasn't formally announced The Witcher 3, although it's done more or less everything but.

The Witcher 3 and Cyberpunk 2077 are the two "AAA+" projects CDPR said are coming, one in 2014, the other in 2015.

Thanks to the secret message we also know that Cyberpunk 2077 is scheduled for 2015, or possibly later. Therefore, we're probably looking at a 2014 date for The Witcher 3, a PC and next-generation console game (certainly Next Xbox, not sure about PS4).

Said CDPR of Cyberpunk 2077's release date: "Currently it's scheduled a way off in 2015, but in truth, the delivery date is more like 'when it's done'."

The reason CD Projekt Red has announced and CGI-teased the game so early has been to aid recruitment for its new second development team - the one making Cyberpunk 2077.

"We will release Cyberpunk to you when we're convinced it's nothing but pure, refined, unadulterated awesome. We want it to be the most kick-ass futuristic RPG ever - OK, maybe that sounds pretty bully [sic], but it is our actual goal! You judge if we deliver it."

The reason I put all that information first is to stress how far away Cyberpunk 2077 is. It could be a 2016 game.

The CGI trailer shows the knicker-flashing robo-lady we've seen in promotional art before. She's butchered a bunch of people, by the looks of things, and the future police have hunted her down. She's shot at on a blood splattered street - the scene of the crime - but the bullets have no effect.

A similarly implant-enhanced man pops up behind her pointing a gun at her head, and that scene ends. Then we see the same lady and man in the back of what must be a special Psycho Squad police van, strapping on special headgear equipment.

Some people think the lady flipped out because she had too many cybernetic alterations. If the road scene is a flashback, perhaps that's the point at which she's recruited to the Psycho Squad special police force.

Update 2: We’re adding in our own details from the magazine as well. Keep checking back for more.

- The team felt it missed the huge freedom of open-world games like Skyrim
- Proper mounted combat still being tested
- Currently not a definite part of the game
- Horses will be in, though, since they’re important for navigation
- Ships float on the water in true physics interactions
- Team has doubled in size
- No chapters, acts, or any artificial break-points

- Geralt can seamlessly cross from one end of the world to the other thanks to REDengine 3
- No loading screens while traveling in the open world
- Can explore on foot, by horseback, and via boat
- Pursue yor long-lost love, play the game of empires on behalf of the northern kingdoms that still claim independence, and thwart the nefarious Wild Hunt
- Fast travel: instantly revisit any discovered location
- Director Konrad Tomaszkiewicz: “A huge goal is to keep the high quality o four quests, with all the cinematics and impressive events and moments.”
- Point of interest will always be in sight
- Players will be beckoned to explore dank caves, embattled villages, decaying ruins, etc.
- Over 100 hours of hand-scripted quests
- Quests: help villagers, engineer the succession of the Skellige kings, etc.
- Use monster hunting for adventure, incoming, and unique rewards
- There are mini-games based on the area of the world
- Ex: Skellige has knife-throwing
- Gain exclusive rewards from mini-games
- Don’t have to complete mini-games to proceed in the story
- Monsters, bandits, traders, animals, and more will attack anyone they deem hostile
- Enemies don’t scale to the player’s level
- Slaying monsters, fighting hostile humans in the different forms they come in, collecting items, leveling up are in the game
- World 40 times larger than the last game
- Three different aspects to narration
- Lowest level: free-form activities like monster hunting, crafting, individual standalone quests
- Second step: political situation and Nilfgaardian invasion is resolved through the core plotline of the major areas (Skellige, Novigrad, No Man’s Land)
- Each land has its own storyline
- Can abandon the storyline, but will have repercussions later
- Not doing a plotline is a choice the player has
- Main narrative: search for Geralt’s loved ones and conflict with the Wild Hunt
- Multiple branches of narratives that feed into each other
- Don’t have to do anything outside the main storyline to beat the game
- Could have help in a main-line encounter from an ally you gained in the Skellige archipelago if you’ve completed certain quests in certain ways
- Major events in the main storyline are “gates” for the state of the world
- Ex: village threatened by bandits might be abandoned after certain events if the player doesn’t help
- Weather effects are dynamically generated and fully modeled as real volumetric clouds rather than being simply painted on the skybox
- In contrast to the last game, Geralt encounters communities and individuals with monster-related problems that need solving
- There aren’t contract-like assignments this time
- Press the left trigger to turn on Geralt’s witcher senses
- Can glean information from a crime scene upon discovering it
- Within range of a scene of interest, the mechanic conveys clues to the player through the witcher muttering to himself and/or visual depictions of past events that represent Geralt’s reasoning
- Time of day and other conditions determine where monsters appear and their abilities
- Can strike critical areas in combat based on how much you learn about monster anatomy and tactics
- The team is deciding between using a handful of in-combat special moves for particular attacks and a slow-motion quick-time event style
- Monsters you defeat leave otherwise unobtainable alchemical and crafting ingrediants needed for making of unique items, potions, mutagens
- These allow Geralt to gain special powers and upgrades in the new mutation development tree
- These kills serve as the witcher’s primary method of income
- Moving more toward romance and away from shallow sexual encounters
- “We want to treat it maturely like we did in The Witcher 2. We are not bringing sex cards back.”
- Witcher 3 doesn’t have completely different environments based on singular choices due to the open world, but there are similarly impactful decisions
- You’ll be involved with mutually exclusive storylines and situations based on certain momentous choices
- Won’t be on the same level as Witcher 2, however
- Game mechanics based on previous games, but the team is revisiting many details
- Backward difficulty curve being addressed
- Rewroking the flow of combat
- 96 animations for Geralt’s combat moves (last game had 20)
- Game has a “weighting” system for the camera to help keep the biggest threats in frame at all times
- Combat system: three big changes to solve the problem of being locked into long animations
- Every button prss mapped to a single strike
- Each move takes a roughly equivalent time to perforom
- Can always interrupt your current action to immediately dodge or block
- Can block/dodge when out of stamina, but you’ll be staggered
- Team wants to make the combat “more intimate”
- “You don’t run – in the Witcher 2 you were running constantly. You walk, but your attacks are very fast. Your opponents also walk but they have charges and things like that.”
- Geralt’s dodge roll replaced by a pivot move
- It retains its defensive utility without game-breaking mobility
- Attacks faster than in The Witcher 2
- Enemy AI completely rebuilt
- No scripted boss encounters
- One boss: ice giant
- Roughly a dozen types of interactive objects
- Ex: Can irritate a wasp with the telekinetic Aard sign to make a damaging distraction for his foes and disperse the swarm with the fiery Igni sign once the wasp swarm becomes a problem
- Magical signs are retooled
- Each of the five signs has a basic form such as Igni’s new flamethrower effect
- If the player advances down the magic tree as Geralt levels up, can unlock a second form of the sign
- For Igni, would unlock a 360-degree blast that immolates anything close
- Yrdren’s small trap can be changed into a bigger field that slows enemies
- Player retains the use of the basic form
- Other two trees are based on swordsmanship and alchemy
- Swordfighting: can unlock new strikes and boosts such as improved stanima and parrying
- Alchemy: mutation mechanic moved off to a separate development path, independent of the level-up process
- Alchemy specialization is based more on potions
- Improvements available for the horse and boat
- These aspects are still in development
- One idea: players could access their long-term storage stash from their horse as well as from inns
- Team knows about frustrating inventory management in Witcher 2
- Crafting still important for enhancing Geralt’s capabilities
- Can customize crafted items
- Some components are can be substituted for similar things
- Ex: monster scales instead of leather in a piece of armor
- This affects the properties of the final item
- Can find unique components as part of monster hunts or questlines
- Combine these with special recipes to make artifacts of immense power
- Each armor piece has a unique appearance
- Armor has improved presentation and new cloth simulation
- Can visit a barber to change Geralt’s hairstyle

Update: Details are already coming in. We’ve added them in below.

World supposedly 20% bigger than Skyrim’s
30-40 minutes to cross world on Horseback
New streaming technology (CDRED Engine 3)
Geralt’s Memory is restored
No chapters/acts
Dude is DONE fighting for everyone else
Everything from solving MYSTERIES to slaying monsters
Coming out on “all top-of-the-line” consoles

CD Projekt RED has, for awhile now, been expected to announce The Witcher 3. An official announcement should be arriving tomorrow, but Game Informer has already confirmed the news.

Magazine distributor Zinio is informing readers that the March 2013 issue of Game Informer is now available. Guess which title is featured on the cover? Indeed: The Witcher 3.

We don’t know much currently, but The Witcher 3 will be a next-gen title. Look forward to concrete details throughout the night.

Last edited:


Living to Play
Re: Witcher 3

Its good to see that CDPR are giving us a new IP also along with sequel. As for me, I personally don't like sequels which extend more than 3 games, 3 games alright and after that it becomes boring and all so Witcher 3 would be good for me also. :)


Living to Play
Re: Witcher 3

I have bought both the games already and if this game would be worth it then I'll buy it too just to support DRM free gaming.


Re: Witcher 3

I don't expect W3 this early.
Well if that secret message indicates w3 then BINGO .


Living to Play
Re: Witcher 3

Well previous year they stopped any development for Witcher 2 so I guess 2 years or more is enough for a real nice game. :)


Firecracker to the moon
Re: Witcher 3

I would want W3 to come out this year, like it's atleast compatible with this gen and 8 series card


Re: Witcher 3

In all probability it will come out in Q4 2013. They already implied that it's near completion. Them making an announcement in Feb means, the post-production work has or will soon be started. Let's see if they still go-ahead with their NO-DRM policy, as I have read rumors that if this game has the same commercial success like TW2, then we could be seeing a buyout. :/


Living to Play
Re: Witcher 3

In all probability it will come out in Q4 2013. They already implied that it's near completion. Them making an announcement in Feb means, the post-production work has or will soon be started. Let's see if they still go-ahead with their NO-DRM policy, as I have read rumors that if this game has the same commercial success like TW2, then we could be seeing a buyout. :/

Actually they strongly support DRM free gaming so maybe they imply DRM first but after sometime they always remove it. It was done with W2 also.


I am a cat
First information and picture of The Witcher 3 released | darkzero

* World supposedly 20% bigger than Skyrim’s

* 30-40 minutes to cross world on Horseback

* New streaming technology (CDRED Engine 3)

* Geralt’s Memory is restored

* No chapters/acts

* Dude is [freaking] DONE fighting for everyone else

* Everything from solving MYSTERIES to slaying monsters

* Coming out on “all top-of-the-line” consoles – I’d say that confirms next-gen is in.

* So it’s saying that they had to change up their design philosophy when developing TW3, due to the open world structure. So NARRATIVE comes in three forms:
**Lowest level = free form activities like crafting, monster slaying (seems to be much more extensive this time around) and questing.
**Next level = Political situation of Nilfgaardian invastion is resolved through a core plotline for each area. These areas? -> Skellige, Novigrad and No Mans Land!
**Final level = Geralt’s main plot line, his search for his loved ones, and the chase of the Wild Hunt.
Sounds like a lot of interwoven plotlines, decision making. You can skip things if you really want, but there will be consequences to your actions if you do so.


Firecracker to the moon
^^ 20% bigger than Skyrim. :| we need fast travel now!
But when is the awesome thing coming out?


Someone copy data from following link . . . I'm mobile user.

Gaming Everything

btw one thing is sure that this masterpiece will be next gen.

Top Bottom