Finally Crystal Space 1.0 released! <after 10 yrs of development!!>

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Kiran.dks

Technomancer
Crystal Space 1.0 released
Open Source and portable 3D engine framework for GNU/Linux, Windows, and MacOS/X

After nearly 10 years of development we are very proud to release version 1.0 of Crystal Space. Crystal Space is an Open Source and portable 3D engine framework which runs on GNU/Linux, Windows, and MacOS/X. It is fully featured with support for vertex and fragment shaders, dynamic lighting and lightmaps, skeletal animation, physics, 3D sound, terrain engine, python support and much more.

Together with Crystal Space 1.0 we also release Crystal Entity Layer 1.0. This is a game layer on top of Crystal Space which makes it easier to develop games. Crystal Entity Layer is heavily oriented towards scripting (but also works in plain C++) and adds features like customizable third person camera, movement system, quest system, rule system, path finding and so on.

We would also like to announce a relatively new project called CELstart. To use Crystal Space and Crystal Entity Layer effectively you need to make your own C++ programs. If you download CELstart then you can start making full powered Crystal Space games by using only XML and/or Python scripts. It is by far the easiest way to make 3D games using Crystal Space.

Interested? Check out more at *www.crystalspace3d.org

Courtesy: Source forge
 

Digit_Dragon

Old Stock in New Bottle!!
Really 10 years is too long when everyday new software come with new features in 3d Graphics & animation.
Great to know it. Thanx dude.
 

Apollo

"Technologic"
Staff member
By golly, ten years?! That's a lot in computing terms, at least... :D

Anyway, this is definitely worth a try. Thanks for the heads up!
 
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